Initial commit

master
greatbody 2020-12-06 11:05:59 +08:00
parent ac987f6a36
commit cdde2ef166
15 changed files with 621 additions and 0 deletions

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WechatMediaRenamer.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Blend for Visual Studio Version 16
VisualStudioVersion = 16.0.30717.126
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WechatMediaRenamer", "WechatMediaRenamer\WechatMediaRenamer.csproj", "{4CDBBF26-46DA-4A3C-B5A8-F4E895463F99}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{4CDBBF26-46DA-4A3C-B5A8-F4E895463F99}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4CDBBF26-46DA-4A3C-B5A8-F4E895463F99}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4CDBBF26-46DA-4A3C-B5A8-F4E895463F99}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4CDBBF26-46DA-4A3C-B5A8-F4E895463F99}.Release|Any CPU.Build.0 = Release|Any CPU
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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<Application x:Class="WechatMediaRenamer.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WechatMediaRenamer"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace WechatMediaRenamer
{
/// <summary>
/// App.xaml 的交互逻辑
/// </summary>
public partial class App : Application
{
}
}

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<Window x:Class="WechatMediaRenamer.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WechatMediaRenamer"
mc:Ignorable="d"
Topmost="True"
Title="微信图重命名神器" Height="150" Width="300" Icon="binoculars.png">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="34" />
<RowDefinition />
</Grid.RowDefinitions>
<Button Grid.Row="0" Content="Close" HorizontalAlignment="Stretch"
Margin="5" VerticalAlignment="Stretch" Click="Button_Click"/>
<Label Grid.Row="1" Content="Drop Here" HorizontalAlignment="Stretch" HorizontalContentAlignment="Center"
VerticalAlignment="Stretch" VerticalContentAlignment="Center" Margin="5" BorderBrush="#FF3E3535"
BorderThickness="1" Drop="Ellipse_Drop" AllowDrop="True"/>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.IO;
using System.Text.RegularExpressions;
namespace WechatMediaRenamer
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
private static readonly DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
private static readonly TimeSpan chinaTimeSpan = new TimeSpan(8, 0, 0);
private static readonly TimeZoneInfo chinaTime = TimeZoneInfo.CreateCustomTimeZone("CST", chinaTimeSpan, "China Standard SR Time", "SR Time");
public MainWindow()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
Environment.Exit(0);
}
private void Ellipse_Drop(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.FileDrop))
{
string[] files = (string[])e.Data.GetData(DataFormats.FileDrop);
RenameFiles(files);
}
}
private void RenameFiles(string[] files)
{
MediaFileRenamer mediaFileRenamer;
StringBuilder sb = new StringBuilder();
foreach (var filePath in files)
{
mediaFileRenamer = MediaFileRenamer.FromFilePath(filePath);
string renameMessage = mediaFileRenamer.Rename();
if (renameMessage.Length > 0)
{
sb.AppendLine(renameMessage);
}
}
if (sb.Length > 0)
{
MessageBox.Show(sb.ToString());
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Text.RegularExpressions;
namespace WechatMediaRenamer
{
class MediaFileRenamer
{
public string FullFilePath { get; }
public string FullDirectoryPath { get; }
public string FileNameWithoutExtension { get; }
public string Extension { get; }
private static readonly DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
private static readonly TimeSpan chinaTimeSpan = new TimeSpan(8, 0, 0);
private static readonly TimeZoneInfo chinaTime = TimeZoneInfo.CreateCustomTimeZone("CST", chinaTimeSpan, "China Standard SR Time", "SR Time");
public static MediaFileRenamer FromFilePath(string filePath)
{
return new MediaFileRenamer(filePath);
}
public MediaFileRenamer(string filePath)
{
this.FullFilePath = filePath;
this.FullDirectoryPath = Path.GetDirectoryName(filePath);
this.FileNameWithoutExtension = Path.GetFileNameWithoutExtension(filePath);
this.Extension = Path.GetExtension(filePath);
}
public string Rename()
{
string epochTime = GetDatePart(this.FileNameWithoutExtension);
if (epochTime.Equals(String.Empty) || epochTime.Length != 13)
{
return String.Format("无法识别文件 '{0}'中的Epoch时间", this.FullFilePath);
}
string destPath = Path.Combine(this.FullDirectoryPath, ComposeNameFromEpochTime(epochTime));
if (File.Exists(destPath))
{
return String.Format("'{0}' 无法被重命名为 '{1}',因为目标已存在!", this.FullFilePath, destPath);
}
File.Move(this.FullFilePath, destPath);
return String.Empty;
}
private string GetDatePart(string fileNameWithoutExtention)
{
string datePattern = @"[^\d]*(\d+)";
Match m = Regex.Match(fileNameWithoutExtention, datePattern, RegexOptions.IgnoreCase);
if (m.Success && m.Groups.Count > 1)
return m.Groups[1].Value;
return String.Empty;
}
private string GetFileNameTemplateByExtention(string extName)
{
switch (extName.ToLower())
{
case ".mp4":
return "VID_{0}{1}";
case ".jpg":
case ".jpeg":
case ".png":
case ".gif":
return "IMG_{0}{1}";
default:
return "{0}{1}";
}
}
private string ComposeNameFromEpochTime(string epochTime)
{
string dateTimePart = String.Format("{0:yyyyMMdd_HHmmss}", GetDateTimeInChinaFromEpochTime(epochTime));
string fileNameTemplate = GetFileNameTemplateByExtention(this.Extension);
return String.Format(fileNameTemplate, dateTimePart, this.Extension);
}
private DateTime GetDateTimeInChinaFromEpochTime(string epochTime)
{
DateTime utcDateTime = epoch.AddMilliseconds(long.Parse(epochTime));
return TimeZoneInfo.ConvertTimeFromUtc(utcDateTime, chinaTime);
}
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("WpfApp1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WpfApp1")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
//若要开始生成可本地化的应用程序,请设置
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
//例如,如果您在源文件中使用的是美国英语,
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
//对以下 NeutralResourceLanguage 特性的注释。 更新
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
//(未在页面中找到资源时使用,
//或应用程序资源字典中找到时使用)
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
//(未在页面中找到资源时使用,
//、应用程序或任何主题专用资源字典中找到时使用)
)]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本: 4.0.30319.42000
//
// 对此文件的更改可能导致不正确的行为,如果
// 重新生成代码,则所做更改将丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace WechatMediaRenamer.Properties
{
/// <summary>
/// 强类型资源类,用于查找本地化字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// 返回此类使用的缓存 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WpfApp1.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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<xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WechatMediaRenamer.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
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<Settings />
</SettingsFile>

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<DebugType>full</DebugType>
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<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
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<PropertyGroup>
<ApplicationIcon>hnet.com-image.ico</ApplicationIcon>
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<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
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