117 lines
3.4 KiB
Markdown
117 lines
3.4 KiB
Markdown
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---
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id: 587d7788367417b2b2512aa3
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title: Haz que la navegación del lector de pantalla sea más fácil con el footer Landmark
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challengeType: 0
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videoUrl: 'https://scrimba.com/c/crVrDh8'
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forumTopicId: 301022
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dashedName: make-screen-reader-navigation-easier-with-the-footer-landmark
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---
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# --description--
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Similar a `header` y `nav`, el elemento `footer` tiene una característica de referencia incorporada que permite a los dispositivos de asistencia navegar rápidamente hacia él. Se utiliza principalmente para contener información sobre derechos de autor o enlaces a documentos relacionados que normalmente se encuentran en la parte inferior de una página.
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# --instructions--
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La página de entrenamiento del Camper Cat está progresando bien. Cambia el `div` que utilizó para envolver su información de copyright en la parte inferior de la página a un elemento `footer`.
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# --hints--
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Tu código debe tener una etiqueta `footer`.
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```js
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assert($('footer').length == 1);
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```
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Tu código no debe tener ninguna etiqueta `div`.
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```js
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assert($('div').length == 0);
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```
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Tu código debe tener una etiqueta `footer` de apertura y cierre.
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```js
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assert(code.match(/<footer>\s*© 2018 Camper Cat\s*<\/footer>/g));
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```
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# --seed--
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## --seed-contents--
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```html
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<body>
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<header>
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<h1>Training</h1>
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<nav>
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<ul>
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<li><a href="#stealth">Stealth & Agility</a></li>
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<li><a href="#combat">Combat</a></li>
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<li><a href="#weapons">Weapons</a></li>
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</ul>
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</nav>
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</header>
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<main>
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<section id="stealth">
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<h2>Stealth & Agility Training</h2>
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<article><h3>Climb foliage quickly using a minimum spanning tree approach</h3></article>
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<article><h3>No training is NP-complete without parkour</h3></article>
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</section>
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<section id="combat">
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<h2>Combat Training</h2>
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<article><h3>Dispatch multiple enemies with multithreaded tactics</h3></article>
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<article><h3>Goodbye world: 5 proven ways to knock out an opponent</h3></article>
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</section>
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<section id="weapons">
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<h2>Weapons Training</h2>
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<article><h3>Swords: the best tool to literally divide and conquer</h3></article>
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<article><h3>Breadth-first or depth-first in multi-weapon training?</h3></article>
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</section>
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</main>
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<div>© 2018 Camper Cat</div>
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</body>
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```
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# --solutions--
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```html
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<body>
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<header>
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<h1>Training</h1>
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<nav>
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<ul>
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<li><a href="#stealth">Stealth & Agility</a></li>
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<li><a href="#combat">Combat</a></li>
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<li><a href="#weapons">Weapons</a></li>
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</ul>
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</nav>
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</header>
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<main>
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<section id="stealth">
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<h2>Stealth & Agility Training</h2>
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<article><h3>Climb foliage quickly using a minimum spanning tree approach</h3></article>
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<article><h3>No training is NP-complete without parkour</h3></article>
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</section>
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<section id="combat">
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<h2>Combat Training</h2>
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<article><h3>Dispatch multiple enemies with multithreaded tactics</h3></article>
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<article><h3>Goodbye world: 5 proven ways to knock out an opponent</h3></article>
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</section>
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<section id="weapons">
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<h2>Weapons Training</h2>
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<article><h3>Swords: the best tool to literally divide and conquer</h3></article>
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<article><h3>Breadth-first or depth-first in multi-weapon training?</h3></article>
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</section>
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</main>
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<footer>© 2018 Camper Cat</footer>
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</body>
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```
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