freeCodeCamp/curriculum/challenges/english/01-responsive-web-design/applied-visual-design/use-a-bezier-curve-to-move-...

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---
id: 587d78a9367417b2b2512ae9
title: Use a Bezier Curve to Move a Graphic
challengeType: 0
videoUrl: 'https://scrimba.com/c/c6bnRCK'
forumTopicId: 301071
dashedName: use-a-bezier-curve-to-move-a-graphic
---
# --description--
A previous challenge discussed the `ease-out` keyword that describes an animation change that speeds up first and then slows down at the end of the animation. On the right, the difference between the `ease-out` keyword (for the blue element) and `linear` keyword (for the red element) is demonstrated. Similar animation progressions to the `ease-out` keyword can be achieved by using a custom cubic Bezier curve function.
In general, changing the `p1` and `p2` anchor points drives the creation of different Bezier curves, which controls how the animation progresses through time. Here's an example of a Bezier curve using values to mimic the ease-out style:
`animation-timing-function: cubic-bezier(0, 0, 0.58, 1);`
Remember that all `cubic-bezier` functions start with `p0` at (0, 0) and end with `p3` at (1, 1). In this example, the curve moves faster through the Y-axis (starts at 0, goes to `p1` y value of 0, then goes to `p2` y value of 1) than it moves through the X-axis (0 to start, then 0 for `p1`, up to 0.58 for `p2`). As a result, the change in the animated element progresses faster than the time of the animation for that segment. Towards the end of the curve, the relationship between the change in x and y values reverses - the y value moves from 1 to 1 (no change), and the x values move from 0.58 to 1, making the animation changes progress slower compared to the animation duration.
# --instructions--
To see the effect of this Bezier curve in action, change the `animation-timing-function` of the element with id of `red` to a `cubic-bezier` function with x1, y1, x2, y2 values set respectively to 0, 0, 0.58, 1. This will make both elements progress through the animation similarly.
# --hints--
The value of the `animation-timing-function` property of the element with the id `red` should be a `cubic-bezier` function with x1, y1, x2, y2 values set respectively to 0, 0, 0.58, 1 .
```js
assert(
$('#red').css('animation-timing-function') == 'cubic-bezier(0, 0, 0.58, 1)'
);
```
The element with the id `red` should no longer have the `animation-timing-function` property of linear.
```js
assert($('#red').css('animation-timing-function') !== 'linear');
```
The value of the `animation-timing-function` property for the element with the id `blue` should not change.
```js
const blueBallAnimation = __helpers.removeWhiteSpace(
$('#blue').css('animation-timing-function')
);
assert(
blueBallAnimation == 'ease-out' ||
blueBallAnimation == 'cubic-bezier(0,0,0.58,1)'
);
```
# --seed--
## --seed-contents--
```html
<style>
.balls{
border-radius: 50%;
position: fixed;
width: 50px;
height: 50px;
margin-top: 50px;
animation-name: bounce;
animation-duration: 2s;
animation-iteration-count: infinite;
}
#red {
background: red;
left: 27%;
animation-timing-function: linear;
}
#blue {
background: blue;
left: 56%;
animation-timing-function: ease-out;
}
@keyframes bounce {
0% {
top: 0px;
}
100% {
top: 249px;
}
}
</style>
<div class="balls" id= "red"></div>
<div class="balls" id= "blue"></div>
```
# --solutions--
```html
<style>
.balls{
border-radius: 50%;
position: fixed;
width: 50px;
height: 50px;
margin-top: 50px;
animation-name: bounce;
animation-duration: 2s;
animation-iteration-count: infinite;
}
#red {
background: red;
left: 27%;
animation-timing-function: cubic-bezier(0, 0, 0.58, 1);
}
#blue {
background: blue;
left: 56%;
animation-timing-function: ease-out;
}
@keyframes bounce {
0% {
top: 0px;
}
100% {
top: 249px;
}
}
</style>
<div class="balls" id= "red"></div>
<div class="balls" id= "blue"></div>
```