freeCodeCamp/curriculum/challenges/chinese/02-javascript-algorithms-an.../object-oriented-programming/create-a-method-on-an-objec...

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---
id: 587d7dad367417b2b2512b75
title: Create a Method on an Object
challengeType: 1
forumTopicId: 301318
dashedName: create-a-method-on-an-object
---
# --description--
Objects can have a special type of property, called a <dfn>method</dfn>.
Methods are properties that are functions. This adds different behavior to an object. Here is the `duck` example with a method:
```js
let duck = {
name: "Aflac",
numLegs: 2,
sayName: function() {return "The name of this duck is " + duck.name + ".";}
};
duck.sayName();
// Returns "The name of this duck is Aflac."
```
The example adds the `sayName` method, which is a function that returns a sentence giving the name of the `duck`. Notice that the method accessed the `name` property in the return statement using `duck.name`. The next challenge will cover another way to do this.
# --instructions--
Using the `dog` object, give it a method called `sayLegs`. The method should return the sentence "This dog has 4 legs."
# --hints--
`dog.sayLegs()` should be a function.
```js
assert(typeof dog.sayLegs === 'function');
```
`dog.sayLegs()` should return the given string - note that punctuation and spacing matter.
```js
assert(dog.sayLegs() === 'This dog has 4 legs.');
```
# --seed--
## --seed-contents--
```js
let dog = {
name: "Spot",
numLegs: 4,
};
dog.sayLegs();
```
# --solutions--
```js
let dog = {
name: "Spot",
numLegs: 4,
sayLegs () {
return 'This dog has ' + this.numLegs + ' legs.';
}
};
dog.sayLegs();
```