freeCodeCamp/curriculum/challenges/chinese/02-javascript-algorithms-an.../object-oriented-programming/use-a-mixin-to-add-common-b...

110 lines
2.3 KiB
Markdown
Raw Normal View History

---
id: 587d7db2367417b2b2512b89
title: Use a Mixin to Add Common Behavior Between Unrelated Objects
challengeType: 1
forumTopicId: 301331
dashedName: use-a-mixin-to-add-common-behavior-between-unrelated-objects
---
# --description--
As you have seen, behavior is shared through inheritance. However, there are cases when inheritance is not the best solution. Inheritance does not work well for unrelated objects like `Bird` and `Airplane`. They can both fly, but a `Bird` is not a type of `Airplane` and vice versa.
For unrelated objects, it's better to use <dfn>mixins</dfn>. A mixin allows other objects to use a collection of functions.
```js
let flyMixin = function(obj) {
obj.fly = function() {
console.log("Flying, wooosh!");
}
};
```
The `flyMixin` takes any object and gives it the `fly` method.
```js
let bird = {
name: "Donald",
numLegs: 2
};
let plane = {
model: "777",
numPassengers: 524
};
flyMixin(bird);
flyMixin(plane);
```
Here `bird` and `plane` are passed into `flyMixin`, which then assigns the `fly` function to each object. Now `bird` and `plane` can both fly:
```js
bird.fly(); // prints "Flying, wooosh!"
plane.fly(); // prints "Flying, wooosh!"
```
Note how the mixin allows for the same `fly` method to be reused by unrelated objects `bird` and `plane`.
# --instructions--
Create a mixin named `glideMixin` that defines a method named `glide`. Then use the `glideMixin` to give both `bird` and `boat` the ability to glide.
# --hints--
Your code should declare a `glideMixin` variable that is a function.
```js
assert(typeof glideMixin === 'function');
```
Your code should use the `glideMixin` on the `bird` object to give it the `glide` method.
```js
assert(typeof bird.glide === 'function');
```
Your code should use the `glideMixin` on the `boat` object to give it the `glide` method.
```js
assert(typeof boat.glide === 'function');
```
# --seed--
## --seed-contents--
```js
let bird = {
name: "Donald",
numLegs: 2
};
let boat = {
name: "Warrior",
type: "race-boat"
};
// Only change code below this line
```
# --solutions--
```js
let bird = {
name: "Donald",
numLegs: 2
};
let boat = {
name: "Warrior",
type: "race-boat"
};
function glideMixin (obj) {
obj.glide = () => 'Gliding!';
}
glideMixin(bird);
glideMixin(boat);
```