freeCodeCamp/curriculum/challenges/english/02-javascript-algorithms-an.../object-oriented-programming/add-methods-after-inheritan...

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---
id: 587d7db1367417b2b2512b87
title: Add Methods After Inheritance
challengeType: 1
---
## Description
<section id='description'>
A constructor function that inherits its <code>prototype</code> object from a <code>supertype</code> constructor function can still have its own methods in addition to inherited methods.
For example, <code>Bird</code> is a constructor that inherits its <code>prototype</code> from <code>Animal</code>:
<blockquote>function Animal() { }<br>Animal.prototype.eat = function() {<br>&nbsp;&nbsp;console.log("nom nom nom");<br>};<br>function Bird() { }<br>Bird.prototype = Object.create(Animal.prototype);<br>Bird.prototype.constructor = Bird;</blockquote>
In addition to what is inherited from <code>Animal</code>, you want to add behavior that is unique to <code>Bird</code> objects. Here, <code>Bird</code> will get a <code>fly()</code> function. Functions are added to <code>Bird's</code> <code>prototype</code> the same way as any constructor function:
<blockquote>Bird.prototype.fly = function() {<br>&nbsp;&nbsp;console.log("I'm flying!");<br>};</blockquote>
Now instances of <code>Bird</code> will have both <code>eat()</code> and <code>fly()</code> methods:
<blockquote>let duck = new Bird();<br>duck.eat(); // prints "nom nom nom"<br>duck.fly(); // prints "I'm flying!"</blockquote>
</section>
## Instructions
<section id='instructions'>
Add all necessary code so the <code>Dog</code> object inherits from <code>Animal</code> and the <code>Dog's</code> <code>prototype</code> constructor is set to Dog. Then add a <code>bark()</code> method to the <code>Dog</code> object so that <code>beagle</code> can both <code>eat()</code> and <code>bark()</code>. The <code>bark()</code> method should print "Woof!" to the console.
</section>
## Tests
<section id='tests'>
```yml
tests:
- text: <code>Animal</code> should not respond to the <code>bark()</code> method.
testString: 'assert(typeof Animal.prototype.bark == "undefined", "<code>Animal</code> should not respond to the <code>bark()</code> method.");'
- text: <code>Dog</code> should inherit the <code>eat()</code> method from <code>Animal</code>.
testString: 'assert(typeof Dog.prototype.eat == "function", "<code>Dog</code> should inherit the <code>eat()</code> method from <code>Animal</code>.");'
- text: <code>Dog</code> should have the <code>bark()</code> method as an <code>own</code> property.
testString: 'assert(Dog.prototype.hasOwnProperty("bark"), "<code>Dog</code> should have the <code>bark()</code> method as an <code>own</code> property.");'
- text: <code>beagle</code> should be an <code>instanceof</code> <code>Animal</code>.
testString: 'assert(beagle instanceof Animal, "<code>beagle</code> should be an <code>instanceof</code> <code>Animal</code>.");'
- text: The constructor for <code>beagle</code> should be set to <code>Dog</code>.
testString: 'assert(beagle.constructor === Dog, "The constructor for <code>beagle</code> should be set to <code>Dog</code>.");'
```
</section>
## Challenge Seed
<section id='challengeSeed'>
<div id='js-seed'>
```js
function Animal() { }
Animal.prototype.eat = function() { console.log("nom nom nom"); };
function Dog() { }
// Add your code below this line
// Add your code above this line
let beagle = new Dog();
beagle.eat(); // Should print "nom nom nom"
beagle.bark(); // Should print "Woof!"
```
</div>
</section>
## Solution
<section id='solution'>
```js
function Animal() { }
Animal.prototype.eat = function() { console.log("nom nom nom"); };
function Dog() { }
Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;
Dog.prototype.bark = function () {
console.log('Woof!');
};
let beagle = new Dog();
beagle.eat();
beagle.bark();
```
</section>