freeCodeCamp/curriculum/challenges/espanol/02-javascript-algorithms-an.../basic-javascript/add-new-properties-to-a-jav...

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---
id: 56bbb991ad1ed5201cd392d2
title: Add New Properties to a JavaScript Object
challengeType: 1
videoUrl: 'https://scrimba.com/c/cQe38UD'
forumTopicId: 301169
dashedName: add-new-properties-to-a-javascript-object
---
# --description--
You can add new properties to existing JavaScript objects the same way you would modify them.
Here's how we would add a `"bark"` property to `ourDog`:
`ourDog.bark = "bow-wow";`
or
`ourDog["bark"] = "bow-wow";`
Now when we evaluate `ourDog.bark`, we'll get his bark, "bow-wow".
Example:
```js
var ourDog = {
"name": "Camper",
"legs": 4,
"tails": 1,
"friends": ["everything!"]
};
ourDog.bark = "bow-wow";
```
# --instructions--
Add a `"bark"` property to `myDog` and set it to a dog sound, such as "woof". You may use either dot or bracket notation.
# --hints--
You should add the property `"bark"` to `myDog`.
```js
assert(myDog.bark !== undefined);
```
You should not add `"bark"` to the setup section.
```js
assert(!/bark[^\n]:/.test(code));
```
# --seed--
## --after-user-code--
```js
(function(z){return z;})(myDog);
```
## --seed-contents--
```js
// Setup
var myDog = {
"name": "Happy Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
// Only change code below this line
```
# --solutions--
```js
var myDog = {
"name": "Happy Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
myDog.bark = "Woof Woof";
```