freeCodeCamp/curriculum/challenges/ukrainian/15-javascript-algorithms-an.../learn-basic-javascript-by-b.../62a8c7322e42962ad53ad204.md

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---
id: 62a8c7322e42962ad53ad204
title: Крок 81
challengeType: 0
dashedName: step-81
---
# --description--
Just like your `locations` array, your `weapons` array will hold objects. Add four objects to the `weapons` array, each with two properties: `name` and `power`. The first should have the `name` set to `stick` and the `power` set to `5`. The second should be `dagger` and `30`. The third, `claw hammer` and `50`. The fourth, `sword` and `100`.
# --hints--
Ваш масив `weapons` повинен мати чотири значення.
```js
assert.lengthOf(weapons, 4);
```
Ваш масив `weapons` повинен мати чотири об’єкти.
```js
assert.isObject(weapons[0]);
assert.isObject(weapons[1]);
assert.isObject(weapons[2]);
assert.isObject(weapons[3]);
```
Your first `weapons` object should have the `name` set to `stick` and the `power` set to `5`.
```js
assert.equal(weapons[0].name, 'stick');
assert.equal(weapons[0].power, 5);
```
Your second `weapons` object should have the `name` set to `dagger` and the `power` set to `30`.
```js
assert.equal(weapons[1].name, 'dagger');
assert.equal(weapons[1].power, 30);
```
Your third `weapons` object should have the `name` set to `claw hammer` and the `power` set to `50`.
```js
assert.equal(weapons[2].name, 'claw hammer');
assert.equal(weapons[2].power, 50);
```
Your fourth `weapons` object should have the `name` set to `sword` and the `power` set to `100`.
```js
assert.equal(weapons[3].name, 'sword');
assert.equal(weapons[3].power, 100);
```
# --seed--
## --seed-contents--
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
```
```css
body {
background-color: darkblue;
}
#text {
background-color: black;
color: white;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: lightgray;
color: white;
margin: 0 auto;
padding: 10px;
}
#controls, #stats {
border: 1px solid black;
padding: 5px;
color: black;
}
#monsterStats {
display: none;
border: 1px solid black;
padding: 5px;
color: white;
background-color: red;
}
.stat {
padding-right: 10px;
}
```
```js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
--fcc-editable-region--
const weapons = [];
--fcc-editable-region--
const locations = [
{
name: "town square",
"button text": ["Go to store", "Go to cave", "Fight dragon"],
"button functions": [goStore, goCave, fightDragon],
text: "You are in the town square. You see a sign that says \"Store\"."
},
{
name: "store",
"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
"button functions": [buyHealth, buyWeapon, goTown],
text: "You enter the store."
},
{
name: "cave",
"button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
"button functions": [fightSlime, fightBeast, goTown],
text: "You enter the cave. You see some monsters."
}
];
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
function update(location) {
button1.innerText = location["button text"][0];
button2.innerText = location["button text"][1];
button3.innerText = location["button text"][2];
button1.onclick = location["button functions"][0];
button2.onclick = location["button functions"][1];
button3.onclick = location["button functions"][2];
text.innerText = location.text;
}
function goTown() {
update(locations[0]);
}
function goStore() {
update(locations[1]);
}
function goCave() {
update(locations[2]);
}
function fightDragon() {
console.log("Fighting dragon.");
}
function buyHealth() {
if (gold >= 10) {
gold -= 10;
health += 10;
goldText.innerText = gold;
healthText.innerText = health;
} else {
text.innerText = "You do not have enough gold to buy health.";
}
}
function buyWeapon() {
}
function fightSlime() {
}
function fightBeast() {
}
```