freeCodeCamp/curriculum/challenges/english/02-javascript-algorithms-an.../object-oriented-programming/override-inherited-methods....

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---
id: 587d7db1367417b2b2512b88
title: Override Inherited Methods
challengeType: 1
---
## Description
<section id='description'>
In previous lessons, you learned that an object can inherit its behavior (methods) from another object by cloning its <code>prototype</code> object:
<blockquote>ChildObject.prototype = Object.create(ParentObject.prototype);</blockquote>
Then the <code>ChildObject</code> received its own methods by chaining them onto its <code>prototype</code>:
<blockquote>ChildObject.prototype.methodName = function() {...};</blockquote>
It's possible to override an inherited method. It's done the same way - by adding a method to <code>ChildObject.prototype</code> using the same method name as the one to override.
Here's an example of <code>Bird</code> overriding the <code>eat()</code> method inherited from <code>Animal</code>:
<blockquote>function Animal() { }<br>Animal.prototype.eat = function() {<br>&nbsp;&nbsp;return "nom nom nom";<br>};<br>function Bird() { }<br><br>// Inherit all methods from Animal<br>Bird.prototype = Object.create(Animal.prototype);<br><br>// Bird.eat() overrides Animal.eat()<br>Bird.prototype.eat = function() {<br>&nbsp;&nbsp;return "peck peck peck";<br>};</blockquote>
If you have an instance <code>let duck = new Bird();</code> and you call <code>duck.eat()</code>, this is how JavaScript looks for the method on <code>ducks</code> <code>prototype</code> chain:
1. duck => Is eat() defined here? No.
2. Bird => Is eat() defined here? => Yes. Execute it and stop searching.
3. Animal => eat() is also defined, but JavaScript stopped searching before reaching this level.
4. Object => JavaScript stopped searching before reaching this level.
</section>
## Instructions
<section id='instructions'>
Override the <code>fly()</code> method for <code>Penguin</code> so that it returns "Alas, this is a flightless bird."
</section>
## Tests
<section id='tests'>
```yml
tests:
- text: <code>penguin.fly()</code> should return the string "Alas, this is a flightless bird."
testString: assert(penguin.fly() === "Alas, this is a flightless bird.", '<code>penguin.fly()</code> should return the string "Alas, this is a flightless bird."');
- text: The <code>bird.fly()</code> method should return "I am flying!"
testString: assert((new Bird()).fly() === "I am flying!", 'The <code>bird.fly()</code> method should return "I am flying!"');
```
</section>
## Challenge Seed
<section id='challengeSeed'>
<div id='js-seed'>
```js
function Bird() { }
Bird.prototype.fly = function() { return "I am flying!"; };
function Penguin() { }
Penguin.prototype = Object.create(Bird.prototype);
Penguin.prototype.constructor = Penguin;
// Add your code below this line
// Add your code above this line
let penguin = new Penguin();
console.log(penguin.fly());
```
</div>
</section>
## Solution
<section id='solution'>
```js
function Bird() { }
Bird.prototype.fly = function() { return "I am flying!"; };
function Penguin() { }
Penguin.prototype = Object.create(Bird.prototype);
Penguin.prototype.constructor = Penguin;
Penguin.prototype.fly = () => 'Alas, this is a flightless bird.';
let penguin = new Penguin();
console.log(penguin.fly());
```
</section>