feat(map): Map will remember if it is hidden between challenges

pull/16367/head
Stuart Taylor 2017-12-29 12:29:03 +00:00
parent b911a5d724
commit 07df17287a
1 changed files with 10 additions and 4 deletions

View File

@ -7,6 +7,7 @@ import {
handleActions
} from 'berkeleys-redux-utils';
import { types as challengeTypes } from '../../routes/Challenges/redux';
import ns from '../ns.json';
import windowEpic from './window-epic.js';
@ -31,8 +32,8 @@ export const types = createTypes([
'windowResized',
// commands
'updateNavHeight',
'hidePane'
'hidePane',
'updateNavHeight'
], ns);
export const panesMapUpdated = createAction(
@ -51,13 +52,14 @@ export const mouseReleased = createAction(types.mouseReleased);
export const windowResized = createAction(types.windowResized);
// commands
export const updateNavHeight = createAction(types.updateNavHeight);
export const hidePane = createAction(types.hidePane);
export const updateNavHeight = createAction(types.updateNavHeight);
const defaultState = {
height: 600,
width: 800,
navHeight: 50,
isMapPaneHidden: false,
panes: [],
panesByName: {},
pressedDivider: null,
@ -197,6 +199,10 @@ export default function createPanesAspects({ createPanesMap }) {
[types.updateNavHeight]: (state, { payload: navHeight }) => ({
...state,
navHeight
}),
[challengeTypes.toggleMap]: state => ({
...state,
isMapPaneHidden: !state.isMapPaneHidden
})
}),
defaultState,
@ -215,7 +221,7 @@ export default function createPanesAspects({ createPanesMap }) {
panes[name] = {
name,
dividerLeft,
isHidden: false
isHidden: name === 'Map' ? state.isMapPaneHidden : false
};
return panes;
}, {})