* chore(React): %s/react-pure-render/React.PureComponent/gc
* fix(Settings): Should redirect to signup when unauthen
* feat(Development): Use SES for mail if defined
* feat(Nav): Show anon navbar when logged in
* fix(server/datasources): Make sure mailhog works if no ses keys are found
LB will use both mail settings if using both local and dev
* fix(Nav): Use text instead of icons
* fix(Nav): Make donate page open in new tab
* fix(files): Decouple files from challenges
* feat(server/react): Remove action logger
use redux remote devtools instead!
* feat(Challenges): Disable js on edit, enable on execute
* feat(Challenge/Preview): Show message when js is disabled
* refactor(frameEpic): Reduce code by using lodash
* feat(frameEpic): Disable js in preview by state
* feat(frameEpic): Colocate epic in Challenges/redux
* refactor(ExecuteChallengeEpic): CoLocated with Challenges
* refactor(executeChallengesEpic): Separate tests from main logic
* feat(Challenge/Preview): Update main on edit
* feat(frameEpuc): Replace frame on edit/execute
This allows for sandbox to work properly
* fix(Challenges/Utils): Require utisl
* revert(frameEpic): Hoist function to mount code in frame
* fix(frameEpic): Ensure new frame is given classname
* feat(executeChallenge): Update main on code unlocked
* fix(frameEpic): Filter out empty test message
* fix(Challenge/Preview): Remove unnessary quote in classname
* feat(codeStorageEpic): Separate localstorage from solutions loading
* fix(fetchUser): Merge user actions into one
prefer many effects from one action over one action to one effect
* fix(themes): Centralize theme utils and defs
* fix(entities.user): Fix user reducer namespacing
* feat(frame): Refactor frameEpic to util
* feat(Challenges.redux): Should not attempt to update main from storage
* fix(loadPreviousChallengeEpic): Refactor for RFR
* fix(Challenges.Modern): Show preview plane
The default text of the legend is confusing given the low range of
values used. Cal-heatmap expects higher legend values, such as [10, 20,
30, 40], rather than [1, 2, 3]. This change will hopefully make the
mouseover text for the legend a little less confusing.
BREAKING CHANGE: None
Closes#16124
* feat(seed): Add modern challenge
* chore(react): Use prop-types package
* feat: Initial refactor to redux-first-router
BREAKING CHANGE: Everything is different!
* feat: First rendering
* feat(routes): Challenges view render but failing
* fix(Challenges): Remove contain HOC
* fix(RFR): Add params selector
* fix(RFR): :en should be :lang
* fix: Update berks utils for redux
* fix(Map): Challenge link to arg
* fix(Map): Add trailing slash to map page
* fix(RFR): Use FCC Link
Use fcc Link to get around issue of lang being undefined
* fix(Router): Link to is required
* fix(app): Rely on RFR state for app lang
* chore(RFR): Remove unused RFR Link
* fix(RFR): Hydrate initial challenge using RFR and RO
* fix: Casing issue
* fix(RFR): Undefined links
* fix(RFR): Use onRoute<name> convention for route types
* feat(server/react): Add helpful redux logging/throwing
* fix(server/react): Strip out nonjson from state
This prevents thunks in routesMap from breaking serialization
* fix(RFR/Link): Should accept any renderable
* fix(RFR): Get redirects working
* fix(RFR): Redirects and not found's
* fix(Map): Move challenge onClick handler
* fix(Map): Allow Router.link to handle clicks after onClick
* fix(routes): Remove react-router-redux
* feat(Router): Add lang to all route actions by default
* fix(entities): Only fetch challenge if not already loaded
* fix(Files): Move files to own feature
* chore(Challenges): Remove vestigial hints logic
* fix(RFR): Update challenges on route challenges
* fix(code-storage): Should use events instead of commands
* fix(Map): ClickOnMap should not hold on to event
* chore(lint): Use eslint-config-freecodecamp
Closes#15938
* feat(Panes): Update panes on route instead of render
* fix(Panes): Store panesmap and update on fetchchallenges
* fix(Panes): Normalize panesmaps
* fix(Panes): Remove filter from createpanemap
* fix(Panes): Middleware on location meta object
* feat(Panes): Filter preview on nonhtml challenges
* build(babel): Add lodash babel plugin
* chore(lint): Lint js files
* fix(server/user-stats): Remove use of lodash chain
this interferes with babel-plugin-lodash
* feat(dev): Add remote redux devtools for ssr
* fix(Panes): Dispatch mount action
this is needed to trigger window/divider epics
* fix(Panes): Getpane to use new panesmap format
* fix(Panes): Always update panes after state
this lets the panes logic be affected by changes in state
With the changes to passwordless account creation, contributors are
unable to create an account locally. MailHog spins up a local SMPT
server that can catch all outgoing emails, allowing contributors to
successfully create accounts and see any other emails generated locally.
Closes#15838
- Optimize code and streamline flow.
- Add return statements for error display.
- Invalidate status vars and TTLs on User Model.
- Build Observable for findOrCreate
* Created a new rest API to create and save a temporary token that
can be exchanged for a access token.
* Updated the sign in view
* Add email template for sign in links
* Add route to request a access token and login user
* Make the email views conistent
* fix(routes): /map redirects to current challenge
* fix(map): Normalize server map building
Localize all server code dealing with the map
* refactor(server): Remove unused services
* feat(Nav): Show Map button when no panes
This gives user the ability to quickly return to their challenge using a
known feature
* fix(server.map): Add caching to nameIdMap
Add caching to nameIdMap on the server
* fix(services.map): Fix map service
Move map building utils to map util. Fix bad import. Normalize challenge
lookup
* feat(app): Restructure app to be more flexible and redux idiomatic
BREAKING CHANGE: Lots of breaking changes
* refactor(challenges): Redux to started file structure
* fix(app): lint issues due to refactor
* fix(settings): Refactor settings to use folder structure
* refactor(challenges): Move step redux stuff into step folder
* fix(challenges): Remove fetchchallenges actions
* refactor(challenges): Move project redux logic into project view subdirectory
* refactor(app): %s/sagas/epics/g
* refactor(redux): Use new redux-epic with combineEpic and ofType
* refactor(app): Move challenge selector to app level
* fix(app): Move loading challenge info into challenge route
This moves a lot of the logic needed to load challenge info into the challenge app. This decouples
the main app from the challenge route
* refactor(map): Map is now decoupled from challenges
* refactor(challenges): Use selectors everywhere instead of guessing state shape
* refactor(client): refactor client epics to use selectors
* refactor(app): Refactor userSelector to return user object instead of object.user
* refactor(entities): Move entities logic into it's own file
* fix(redux): combineTypes should be combineActions
* fix(app): reducer namespacing and import
* fix(Map): Fix undefined type and update redux-action
* fix(redux): Refactor fetchUser to be more declarative
Use rxjs methods instead of imperative if/else. Also prevent non-actions from being emitted
* fix(redux): toString multi phase action types
* fix(redux): typecast multiphase type, fix typo in reducer
toString multiphase types in fetch challenge epic. Add epic to epics lists. Fix type in fetch
challenge complete handler
* fix(redux): updateCurrentChallengelogic should be centerlized
Move route changes to one location.
* fix(Nav): Prevent event object from hanging around
closeDropDown/openDropDown where handing on to the event object. This was causing issues with react
since event objects are recycled in React.
* fix(Map.Challenge): decouple map selector
* fix(Map): Decouple panel selectors from props
Panel Selectors no longer need to know the shape of a components props. Refactored component
selectors to decouple them entities state shape
* fix(Map.redux): Add select challenge epic and connect map epics
* fix(redux.analytics): Fix meta creator and nav/map events
* fix(redux): Update current challenge ajax
* fix(challenges): ssr fetch challenge should update challenge ui
Was using an epic to update challenge ui on fetch complete, but this was not working on ssr due to
the way ssr disables epics to wait for completion. This commit fixes this by causing the complete to
directly update state in the challenge ui
* fix(challenges): wrong import of types, refactor epic name
* fix(redux): Prevent fetch challenge epic from emitting null to dispatch
* fix(redux): prevent executechallenge from emitting null
* fix(challenges.redux): testsSelector returns just tests
* fix(challenges.redux): Prevent completion challenge from emitting null
* refactor(Challenges.Step): Refactor step challenge to release event object
* fix(redux): wrap reducers in factories
reducers exported from features need to be factories
this helps avoid cyclic requires messing up reducer creation
We end up with exports from files being undefined as node tries
to resolve cyclic dependencies.
This prevents that by wrapping the `handleActions` call so that the ref
to types imported from parent features are closures and can be resolved
by node before we need them.
* fix(Map): createUi not working correctly
map utils should receive just map ui state, createMapUi needs to add title to challenge
* feat(Challenges): Adds Panes and panes backend challenge
* fix: Create child container to wrap children
Create a ChildContainer comp' to wrap all children that represent the view for the current route.
This let's the child route define if they want a full width view or if they want the standard
max-width view.
* feat(Panes): panes now render dividers
* feat(Panes): Get divider to move currectly
* fix(Nav): Add top margin to contained childs
Move margin-bottom from nav to child container as margin top. This let's the jsbin style views fit
snug with navbar
* fix(Panes): Should be contained within their borders
* feat(Panes): Update navbar height of pane on app mount
* feat(Panes): Toggle map on map nav btn click
* fix(gulpfile): Ensure nodemon exits on restart
On process exit, wait for nodemon to shutdown before process.exit
* feat(Panes): Make Panes redux first
* fix(Panes): Fix divider positioning
* fix(Panes): Update divider moved handler
dividerMoved action now uses new panesByName structure
* feat(Panes): Pane nav button will hide panes
* chore(package-lock): Update package lock
* feat(Panes.redux): Recaculate dividers on pane toggle
* fix(Challenges): Update challenge on dashedName change
This fixes backwards navigation not updating the redux state current
challenge
* feat(Panes.redux): Clear panes on unmount
Clearing panes on unmount will clear bin buttons in nav
* refactor(Map): Colocate styles
* feat(Map): New map layout
* fix(Map): No longer has it's own page
* fix: FetchChallenges on appMounted
* feat: Normalize fetchChallenge(s) results
This allows superblocks to be sent with both fetchChallenge and
fetchChallenges so the map is always populated on first load
* feat(Map): Show blocks on first load
* fix(less): Remove old css
* feat(Nav): Reduce nav height
* fix(Nav): Render nav after content
Render nav after content and use css to reverse again on screen. We do
this so the panes can render first and update redux panes state which
will then update the nav ui state before nav has a chance to render
* fix(Panes): Add container
This adds a Panes Container that will allow it to udpate redux state so
Panes Component will have redux state ready to actually render panes
* feat(Challenges.Classic): Add panes
* fix(Challenge.Classic): Editor onchange should not need to know about file
* fix(Panes): Index on panes hide should account for hidden pane
* fix(Challanges.Classic): Fix panes types
* fix(Challenges): Add completion modal to all challenges
Change classic modal to completion modal
* fix(Panes): Dividers live on top of planes
* fix(Challenges): Remove codemirror theme
Remove codemirror theme and remove borders from preview frame
* fix(Challenges.Classic): Remove old component
* feat(Challenges.Step): Add panes to step challenge
* feat(Challenges.Project): Add panes to projects
* fix(Challenges.Projects): Remove row
* fix(Modals): Move modal text color to challenge less
This text color is dependent on the actual header color
* fix(Map): Use Superblock title for ui
* fix(Map): Reduce panel header height
* fix(app): Capitalize Toasts folder
Feature folders should be campitalized
* chore(Map): Remove unused epic file
* fix(Step): Fix tests
* test(Map): Update createMapUi tests input
* fix(models.user): Colocate all user methods
Moved user methods/extensions into one file. Tracked down `next method
called more than once` error and setting headers after their sent. Let
regular error handler handle api errors as well.
* feat(server.auth): Disable github account creation
We are no longer allowing account creation through github
* refactor(Auth): Move user identity link into models dir
* feat(Disable link account login): This removes the ability to use a linked account t
* feat(errorhandlers): Add opbeat, filter out handled error
* feat(nav): make navbar static
make the navbar in react layout and the static layout stick to the top of the screen
* feat(challenges): Make classic view flex
Classic view now uses flex to control it's height. This was necessary to control view and allow
navbar to be static on other pages.
This breaks mobile view and other non-classic challenge views
* feat(app): Add logic to make screen expand on tablet
* fix(app): let routes define their content structure
* fix(less): use American spelling of gray
* fix(classic-preview): make preview smaller to prevent scroll
* feat(classic-frame): Make frame border less distinct
* fix(challenges): scope test suite less to challenges
* feat(challenges): make generic ChallengeTitle component