# Set up freeCodeCamp locally using Docker Follow these guidelines for getting freeCodeCamp locally on your system. This is highly recommended if you want to be contributing regularly. Some of the contribution workflows, like previewing pages for the guide or the coding challenges, debugging and fixing bugs in codebase, require you to have freeCodeCamp running locally. This guide is new as of 8 March 2019 and we would appreciate if you can use it and let us know how well (or not) it worked for you. You can let us know in our [contributor's chat room](https://gitter.im/freeCodeCamp/Contributors). This new setup procedure *should* result in fewer or no errors during the setup process and make it easier for you. We use Docker to install and run many of the software dependencies which means that you don't have to install things like MongoDB or MailHog on your computer or worry about getting those versions right. ## Fork the repository on GitHub ['Forking'](https://help.github.com/articles/about-forks/) is a step where you get your own copy of freeCodeCamp's main repository (a.k.a _repo_) on GitHub. This is essential, because this way you are able to work on your copy of freeCodeCamp on GitHub, or download it for working locally. Later, you will be able to request changes to be pulled into the main repository via a pull request. > **ProTip:** > The main repository at `https://github.com/freeCodeCamp/freeCodeCamp` is often referred to as `upstream` repository. > Your fork at `https://github.com/YOUR_USER_NAME/freeCodeCamp` is often referred to as `origin` repository. **Follow these steps to fork the `https://github.com/freeCodeCamp/freeCodeCamp` repository:** 1. Go to the freeCodeCamp repository on GitHub: 2. Click the "Fork" Button in the upper right hand corner of the interface ([More Details Here](https://help.github.com/articles/fork-a-repo/)) 3. After the repository has been forked, you will be taken to your copy of the freeCodeCamp at `https://github.com/YOUR_USER_NAME/freeCodeCamp` ![GIF - How to fork freeCodeCamp on GitHub](/docs/images/github/how-to-fork-freeCodeCamp.gif) ## Preparing the development environment Once you have the prerequisites installed, you need to prepare your development environment. This is common for many development workflows, and you will need to do this only once. **Follow these steps to get your development environment ready:** 1. Install [Git](https://git-scm.com/) or your favorite Git client, if you haven't already. Update to the latest version, the one that came bundled with your OS may be outdated. 2. (Optional but recommended) [Setup an SSH Key](https://help.github.com/articles/generating-an-ssh-key/) for GitHub. 3. Install a code editor of your choice. We highly recommend using [VS Code](https://code.visualstudio.com/) or [Atom](https://atom.io/). These are some great free and open source code editors. 4. Setup linting for your code editor. You should have [ESLint running in your editor](http://eslint.org/docs/user-guide/integrations.html), and it will highlight anything doesn't conform to [freeCodeCamp's JavaScript Style Guide](http://forum.freecodecamp.org/t/free-code-camp-javascript-style-guide/19121). > Please do not ignore any linting errors. They are meant to **help** you and to ensure a clean and simple code base. ## Clone your copy of freeCodeCamp ['Cloning'](https://help.github.com/articles/cloning-a-repository/) is a step where you **download** a copy of a repository that is either owned by you or someone else from a `remote` location. In your case, this remote location is your `fork` of freeCodeCamp's repository, that should be available at `https://github.com/YOUR_USER_NAME/freeCodeCamp`. Run these commands on your local machine: 1. Open a Terminal / Command Prompt / Bash Shell in your projects directory _i.e.: `/yourprojectdirectory/`_ 2. Clone your fork of freeCodeCamp, replacing `YOUR_USER_NAME` with your GitHub Username ```shell git clone https://github.com/YOUR_USER_NAME/freeCodeCamp.git ``` This will download the entire freeCodeCamp repository to your projects directory. ## Setup a `upstream` to the main repository Now that you have downloaded a copy of your fork, you will need to setup an `upstream`. As mentioned earlier, the main repository at `https://github.com/freeCodeCamp/freeCodeCamp` is often referred to as `upstream` repository. Your fork at `https://github.com/YOUR_USER_NAME/freeCodeCamp` is often referred to as `origin` repository. You need to point your local clone to the `upstream` in addition to the `origin`. This is so that you can sync changes from the main repository. This way you do not have to go through forking and cloning again and again. 1. Change directory to the new freeCodeCamp directory: ```shell cd freeCodeCamp ``` 2. Add a remote to the main freeCodeCamp repository: ```shell git remote add upstream https://github.com/freeCodeCamp/freeCodeCamp.git ``` 3. Check the configuration looks good to you: ```shell git remote -v ``` The output should be something like below: ```shell origin https://github.com/YOUR_USER_NAME/freeCodeCamp.git (fetch) origin https://github.com/YOUR_USER_NAME/freeCodeCamp.git (push) upstream https://github.com/freeCodeCamp/freeCodeCamp.git (fetch) upstream https://github.com/freeCodeCamp/freeCodeCamp.git (push) ``` ## Running freeCodeCamp locally on your machine Now that you have a local copy of freeCodeCamp, you can follow these instructions to get it running locally. This will help you to: - Preview edits to pages as it would appear on the learning platform. - Work on UI related issues and enhancements. - Debug and fix issues in the application servers and client apps. You can skip running freeCodeCamp locally, if you are just editing files, doing a `rebase` or resolving `merge` conflicts. You can always return to this part of the instructions later. [Skip running freeCodeCamp locally](#making-changes-to-your-clone-of-freecodecamp-locally) ### Installing prerequisites Start by installing the prerequisite software: | Prerequisite | Version | Notes | | --------------------------------------------- | -------- | ----- | | [Docker CE](https://docs.docker.com/install/) | `Stable` | | | [Node.js](http://nodejs.org) | `10.x` | [LTS Schedule](https://github.com/nodejs/Release#release-schedule) | | npm (comes bundled with Node) | `6.x` | Does not have LTS releases, we use the version bundled with Node LTS | **Important:** We highly recommend updating to the latest stable releases a.k.a Long Term Support (LTS) versions of the above. If Node.js is already installed on your machine, run the following commands to validate the versions: ```shell node -v npm -v ``` > If you have a different version, please install the recommended version. We can support installation issues for recommended versions only. **Note to Windows users:** Make sure the command line tool (Cmd, PowerShell or Git Bash for Windows, etc.) you use has the correct user privileges. If possible, you should launch the tool with Administrator's privilege. On windows, you should be able to launch a tool by right clicking it and selecting `Launch as an Administrator`. **I am having issues with installing the recommended prerequisites. What should I do?** We regularly develop on popular and latest operating systems like macOS 10.12 or later, Ubuntu 16.04 or later and Windows 10. Its recommended to lookup your specific issue on resources like: Google, Stack Overflow or Stack Exchange. Chances are that someone has faced the same issue and there is already an answer to your specific query. If you are on a different OS, and/or are still running into issues, reach out to [contributors community on our public forum](https://www.freeCodeCamp.org/forum/c/contributors) or the [contributor's chat room](https://gitter.im/freeCodeCamp/Contributors). Please avoid creating GitHub issues for pre-requisite software and use the forum and chat room instead. ### Installing dependencies First you need to add the private environment variables (API Keys). You only need to do this one time: ```shell # Create a copy of the "sample.env" and name it as ".env". # Populate it with the necessary API keys and secrets: # macOS / Linux cp sample.env .env # Windows copy sample.env .env ``` The keys are not required to be changed, to run the app locally. You can leave the default values from the `sample.env` as is. But if you want to use more services you'll have to get your own API keys for those services and edit those entries accordingly in the `.env` file. If the Docker installation instructions told you to use Docker Toolbox (applies to older versions of macOS and Windows), you need to change `DOCKER_HOST_LOCATION` in your `.env` file var to the output from the `docker-machine ip` command. If you use any Docker supported flavor of Linux or if you use Docker Desktop (new versions of macOS and Windows 10) you can leave `DOCKER_HOST_LOCATION` to the default value. Then you have to bootstrap the docker images just one time to prepare them for running. ```shell npm run docker:init npm run docker:install npm run docker:seed ``` Each of the above commands will take a little time to complete and you should wait for each to complete before running the next command. Next you need to install a few npm packages outside of docker. You can skip this step if you are only running the app locally and will not use git. ```shell npm install --ignore-scripts ``` All of the above needs to be run only the first time you set up the local dev environment. ### Start the freeCodeCamp client application and API server You can now start up the API server and the client applications. ```shell npm run docker:develop ``` This single command will start all the services including the API server and the client application available for you to work on. It will also start the supporting services which include mongodb and the mail testing server (MailHog). Now open a web browser and visit . If the app loads, congratulations – you're all set. NOTE: if you changed the value of `DOCKER_HOST_LOCATION` in your `.env` file, use that instead of `localhost`. > ProTip: > > The API Server serves APIs at `http://localhost:3000` > The Gatsby app serves the client application at `http://localhost:8000` Meaning, if you visit you should see the APIs that we have. Congratulations 🎉! You now have a copy of freeCodeCamp's entire learning platform running on your local machine. When you are done, you can stop it from running by pressing Ctrl+C. Every time you want to start the local dev environment again you just need to run: ```shell npm run docker:develop ``` ## How to Sign in when working locally Your local setup automatically populates a local user in the database. Clicking the sign in button will automatically authenticate you into the local application. However, accessing the user portfolio page is a little tricky. In development, Gatsby takes over serving the client side pages and hence you will get a 404 page for the user portfolio when working locally. Simply clicking the `Preview Custom 404 Page` button will forward you to the correct page. ![Image - How to sign in when working locally](https://user-images.githubusercontent.com/1884376/52650951-48922e80-2f11-11e9-9eee-360a25ad28ad.gif) ## Quick commands reference when working locally [Here is a quick reference](/docs/README.md) to a list of commands that you may need locally from time to time: ## Making changes to your clone of freeCodeCamp locally Next, you can make changes to files, and commit your changes. Follow these steps: 1. Check that you are on the `master` branch ```shell git status ``` You should get an output like this: ```shell On branch master Your branch is up-to-date with 'origin/master'. nothing to commit, working directory clean ``` If you are not on master or your working directory is not clean, resolve any outstanding files/commits and checkout `master`: ```shell git checkout master ``` 2. Next, you would want to **sync the lastest changes for `master` branch** from the main repository of freeCodeCamp. **Note:** If you have any outstanding pull-request that you made from the `master` branch of your fork previously, you will lose them. You should get it merged by a moderator, prior following this. To avoid this, you should always work on a branch. This step **will sync the latest changes** from the main repository of freeCodeCamp. It is important that you rebase as often as possible, to avoid conflicts later. ```shell git fetch upstream ``` Now, you want to do a hard reset with the copy on the freeCodeCamp master: ```shell git reset --hard upstream/master ``` Push this branch back to your origin, to have a clean history on your fork on GitHub: ```shell git push origin master --force ``` 3. Next, you will have to create a fresh new branch. Working on a separate branch for every single issue, helps you keep your local work copy clean. You should never work on the `master`. This will soil your copy of freeCodeCamp and you may have to start over with a fresh clone or fork. Check that you are on `master` as explained previously, and branch off from there: ```shell git checkout -b fix/update-guide-for-xyz ``` Your branch name should start with a `fix/`, `feat/`, etc. Avoid, using issue no.s in branches. Keep them short, meaningful and unique. Some examples of good branch names are: ```md fix/update-challenges-for-react fix/update-guide-for-html-css fix/platform-bug-sign-in-issues feat/add-guide-article-for-javascript translate/add-spanish-basic-html ``` 4. Next, you can work on the editing pages and working on the code in your favorite text editor. 5. Once you are happy with the changes you should optionally run freeCodeCamp locally to preview the changes. 6. Make sure you fix any errors, and check the formatting of your changes. We have style guide for the Guide articles and Coding challenges. 7. Next, check and confirm the files you are updating ```shell git status ``` This should show a list of `unstaged` files that you have edited. ```shell On branch feat/documentation Your branch is up to date with 'upstream/feat/documentation'. Changes not staged for commit: (use "git add/rm ..." to update what will be committed) (use "git checkout -- ..." to discard changes in working directory) modified: CONTRIBUTING.md modified: docs/README.md modified: docs/how-to-setup-freecodecamp-locally.md modified: docs/how-to-work-on-guide-articles.md ... ``` 8. Stage the changes and make a commit. In this step you should only mark files that you have edited, or added. You can perform a reset, and resolve files that you did not intend to change. ```shell git add path/to/my/changed/file.ext ``` Or, alternatively you can add all the `unstaged` files to the staging area: ```shell git add . ``` Only the files that were moved to the staging area will be added when you make a commit. ```shell git status ``` Output: ```shell On branch feat/documentation Your branch is up to date with 'upstream/feat/documentation'. Changes to be committed: (use "git reset HEAD ..." to unstage) modified: CONTRIBUTING.md modified: docs/README.md modified: docs/how-to-setup-freecodecamp-locally.md modified: docs/how-to-work-on-guide-articles.md ``` Now, you can commit your changes with a short message like so: ```shell git commit -m "fix: my short commit message" ``` Some examples: ```md fix: update guide article for Java - for loop feat: add guide article for alexa skills ``` Optional: We highly recommend making a conventional commit message. This is a good practice that you will see on some of the popular Open Source repositories. As a developer, this encourages you to follow standard practices. Some examples of conventional commit messages are: ```md fix: update HTML guide article fix: update build scripts for Travis-CI feat: add article for JavaScript hoisting docs: update contributing guidelines ``` Keep these short, not more than 50 characters. You can always add additional information in the description of the commit message. This does not take any additional time than an unconventional message like 'update file' or 'add index.md' You can learn more about why you should use conventional commits [here](https://www.conventionalcommits.org/en/v1.0.0-beta.2/#why-use-conventional-commits). 9. If you realise that you need to edit a file or update the commit message after making a commit you can do so after editing the files with: ```shell git commit --amend ``` This will open up a default text editor like `nano` or `vi` where you can edit the commit message title and add/edit description. 10. Next, you can push your changes to your fork. ```shell git push origin branch/name-here ``` ## Proposing a Pull Request (PR) 1. Once the edits have been committed, you will be prompted to create a pull request on your fork's GitHub Page. ![Image - Compare pull request prompt on GitHub](/docs/images/github/compare-pull-request-prompt.png) 2. By default, all pull requests should be against the freeCodeCamp main repo, `master` branch. Make sure that your Base Fork is set to freeCodeCamp/freeCodeCamp when raising a Pull Request. ![Image - Comparing forks when making a pull request](/docs/images/github/comparing-forks-for-pull-request.png) 3. Submit the pull request from your branch to freeCodeCamp's `master` branch. 4. In the body of your PR include a more detailed summary of the changes you made and why. - You will be presented with a pull request template. This is a checklist that you should have followed before opening the pull request. - Fill in the details as they seem fit you. This information will be reviewed and decide whether or not, your pull request is going to be accepted. - If the PR is meant to fix an existing bug/issue then, at the end of your PR's description, append the keyword `closes` and #xxxx (where xxxx is the issue number). Example: `closes #1337`. This tells GitHub to automatically close the existing issue, if the PR is accepted and merged. 5. Indicate if you have tested on a local copy of the site or not. This is very important when you are making changes that are not copy editing markdown files. For example, changes to CSS or JavaScript code, etc. ## Getting Help If you are stuck, and need help, let us know by asking in the ['Contributors' category on our forum](https://www.freecodecamp.org/forum/c/contributors) or the [Contributors chat room](https://gitter.im/FreeCodeCamp/Contributors) on Gitter. There might be an error in the console of your browser or in Bash / Terminal / Command Line that will help identify the problem. ### Troubleshooting If the app launches but you are encountering errors with the UI itself, for example if fonts are not being loaded or if the code editor is not displaying properly, you may try the following troubleshooting steps at least once: ```shell # We use a mono repo and have multiple components (server, client, tools, plugins, etc.) # Use this command to clean up all dependencies in all of the components npm run clean # Reinstall npm packages npm install # Bootstrap the project npm run bootstrap # Seed the database npm run seed # Restart the application npm run develop ```