--- id: cf1111c1c12feddfaeb2bdef title: Generate Random Whole Numbers within a Range challengeType: 1 videoUrl: 'https://scrimba.com/c/cm83yu6' forumTopicId: 18187 dashedName: generate-random-whole-numbers-within-a-range --- # --description-- Instead of generating a random whole number between zero and a given number like we did before, we can generate a random whole number that falls within a range of two specific numbers. To do this, we'll define a minimum number `min` and a maximum number `max`. Here's the formula we'll use. Take a moment to read it and try to understand what this code is doing: ```js Math.floor(Math.random() * (max - min + 1)) + min ``` # --instructions-- Create a function called `randomRange` that takes a range `myMin` and `myMax` and returns a random whole number that's greater than or equal to `myMin`, and is less than or equal to `myMax`, inclusive. # --hints-- The lowest random number that can be generated by `randomRange` should be equal to your minimum number, `myMin`. ```js assert(calcMin === 5); ``` The highest random number that can be generated by `randomRange` should be equal to your maximum number, `myMax`. ```js assert(calcMax === 15); ``` The random number generated by `randomRange` should be an integer, not a decimal. ```js assert(randomRange(0, 1) % 1 === 0); ``` `randomRange` should use both `myMax` and `myMin`, and return a random number in your range. ```js assert( (function () { if ( code.match(/myMax/g).length > 1 && code.match(/myMin/g).length > 2 && code.match(/Math.floor/g) && code.match(/Math.random/g) ) { return true; } else { return false; } })() ); ``` # --seed-- ## --after-user-code-- ```js var calcMin = 100; var calcMax = -100; for(var i = 0; i < 100; i++) { var result = randomRange(5,15); calcMin = Math.min(calcMin, result); calcMax = Math.max(calcMax, result); } (function(){ if(typeof myRandom === 'number') { return "myRandom = " + myRandom; } else { return "myRandom undefined"; } })() ``` ## --seed-contents-- ```js function randomRange(myMin, myMax) { // Only change code below this line return 0; // Only change code above this line } ``` # --solutions-- ```js function randomRange(myMin, myMax) { return Math.floor(Math.random() * (myMax - myMin + 1)) + myMin; } ```