--- id: 62a7c071219da921758a35bb title: Passo 48 challengeType: 0 dashedName: step-48 --- # --description-- Na função `goTown`, atualize as propriedades do botão `innerText` para que sejam `Go to store`, `Go to cave` e `Fight dragon`. Atualize as propriedades `onclick` para que sejam `goStore`, `goCave` e `fightDragon`, respectivamente. Finalmente, atualize a propriedade `innerText` do texto para que seja `You are in the town square. You see a sign that says Store.`. # --hints-- Você deve definir a propriedade `button1.innerText` para que seja `Go to store` na função `goTown`. ```js assert.match(goTown.toString(), /button1\.innerText\s*=\s*('|")Go to store\1/); ``` Você deve definir a propriedade `button2.innerText` para que seja `Go to cave` na função `goTown`. ```js assert.match(goTown.toString(), /button2\.innerText\s*=\s*('|")Go to cave\1/); ``` Você deve definir a propriedade `button3.innerText` para que seja `Fight dragon` na função `goTown`. ```js assert.match(goTown.toString(), /button3\.innerText\s*=\s*('|")Fight dragon\1/); ``` Você deve definir a propriedade `button1.onclick` para que seja `goStore` na função `goTown`. ```js assert.match(goTown.toString(), /button1\.onclick\s*=\s*goStore/); ``` Você deve definir a propriedade `button2.onclick` para que seja `goCave` na função `goTown`. ```js assert.match(goTown.toString(), /button2\.onclick\s*=\s*goCave/); ``` Você deve definir a propriedade `button3.onclick` para que seja `fightDragon` na função `goTown`. ```js assert.match(goTown.toString(), /button3\.onclick\s*=\s*fightDragon/); ``` Você deve definir a propriedade `text.innerText` como sendo `You are in the town square. You see a sign that says Store.` na sua função `goTown`. ```js assert.match(goTown.toString(), /text\.innerText\s*=\s*('|")You are in the town square. You see a sign that says Store\.\1/); ``` # --seed-- ## --seed-contents-- ```html RPG - Dragon Repeller
XP: 0 Health: 100 Gold: 50
Monster Name: Health:
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
``` ```css body { background-color: darkblue; } #text { background-color: black; color: white; padding: 10px; } #game { max-width: 500px; max-height: 400px; background-color: lightgray; color: white; margin: 0 auto; padding: 10px; } #controls, #stats { border: 1px solid black; padding: 5px; color: black; } #monsterStats { display: none; border: 1px solid black; padding: 5px; color: white; background-color: red; } .stat { padding-right: 10px; } ``` ```js let xp = 0; let health = 100; let gold = 50; let currentWeapon = 0; let fighting; let monsterHealth; let inventory = ["stick"]; const button1 = document.querySelector('#button1'); const button2 = document.querySelector("#button2"); const button3 = document.querySelector("#button3"); const text = document.querySelector("#text"); const xpText = document.querySelector("#xpText"); const healthText = document.querySelector("#healthText"); const goldText = document.querySelector("#goldText"); const monsterStats = document.querySelector("#monsterStats"); const monsterName = document.querySelector("#monsterName"); const monsterHealthText =document.querySelector("#monsterHealth"); // initialize buttons button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; --fcc-editable-region-- function goTown() { button1.innerText = "Buy 10 health (10 gold)"; button2.innerText = "Buy weapon (30 gold)"; button3.innerText = "Go to town square"; button1.onclick = buyHealth; button2.onclick = buyWeapon; button3.onclick = goTown; text.innerText = "You enter the store."; } --fcc-editable-region-- function goStore() { button1.innerText = "Buy 10 health (10 gold)"; button2.innerText = "Buy weapon (30 gold)"; button3.innerText = "Go to town square"; button1.onclick = buyHealth; button2.onclick = buyWeapon; button3.onclick = goTown; text.innerText = "You enter the store."; } function goCave() { console.log("Going to cave."); } function fightDragon() { console.log("Fighting dragon."); } function buyHealth() { } function buyWeapon() { } ```