--- id: 587d7db1367417b2b2512b87 title: Add Methods After Inheritance challengeType: 1 forumTopicId: 301315 dashedName: add-methods-after-inheritance --- # --description-- A constructor function that inherits its `prototype` object from a supertype constructor function can still have its own methods in addition to inherited methods. For example, `Bird` is a constructor that inherits its `prototype` from `Animal`: ```js function Animal() { } Animal.prototype.eat = function() { console.log("nom nom nom"); }; function Bird() { } Bird.prototype = Object.create(Animal.prototype); Bird.prototype.constructor = Bird; ``` In addition to what is inherited from `Animal`, you want to add behavior that is unique to `Bird` objects. Here, `Bird` will get a `fly()` function. Functions are added to `Bird's` `prototype` the same way as any constructor function: ```js Bird.prototype.fly = function() { console.log("I'm flying!"); }; ``` Now instances of `Bird` will have both `eat()` and `fly()` methods: ```js let duck = new Bird(); duck.eat(); duck.fly(); ``` `duck.eat()` would display the string `nom nom nom` in the console, and `duck.fly()` would display the string `I'm flying!`. # --instructions-- Add all necessary code so the `Dog` object inherits from `Animal` and the `Dog`'s `prototype` constructor is set to `Dog`. Then add a `bark()` method to the `Dog` object so that `beagle` can both `eat()` and `bark()`. The `bark()` method should print `Woof!` to the console. # --hints-- `Animal` should not respond to the `bark()` method. ```js assert(typeof Animal.prototype.bark == 'undefined'); ``` `Dog` should inherit the `eat()` method from `Animal`. ```js assert(typeof Dog.prototype.eat == 'function'); ``` `Dog` should have the `bark()` method as an `own` property. ```js assert(Dog.prototype.hasOwnProperty('bark')); ``` `beagle` should be an `instanceof` `Animal`. ```js assert(beagle instanceof Animal); ``` The constructor for `beagle` should be set to `Dog`. ```js assert(beagle.constructor === Dog); ``` `beagle.eat()` should log the string `nom nom nom` ```js console.log = function (msg) { throw msg; }; assert.throws(() => beagle.eat(), 'nom nom nom'); ``` `beagle.bark()` should log the string `Woof!` ```js console.log = function (msg) { throw msg; }; assert.throws(() => beagle.bark(), 'Woof!'); ``` # --seed-- ## --seed-contents-- ```js function Animal() { } Animal.prototype.eat = function() { console.log("nom nom nom"); }; function Dog() { } // Only change code below this line // Only change code above this line let beagle = new Dog(); ``` # --solutions-- ```js function Animal() { } Animal.prototype.eat = function() { console.log("nom nom nom"); }; function Dog() { } Dog.prototype = Object.create(Animal.prototype); Dog.prototype.constructor = Dog; Dog.prototype.bark = function () { console.log('Woof!'); }; let beagle = new Dog(); beagle.eat(); beagle.bark(); ```