--- id: 587d7db1367417b2b2512b88 title: Override Inherited Methods challengeType: 1 forumTopicId: 301322 dashedName: override-inherited-methods --- # --description-- In previous lessons, you learned that an object can inherit its behavior (methods) from another object by referencing its `prototype` object: ```js ChildObject.prototype = Object.create(ParentObject.prototype); ``` Then the `ChildObject` received its own methods by chaining them onto its `prototype`: ```js ChildObject.prototype.methodName = function() {...}; ``` It's possible to override an inherited method. It's done the same way - by adding a method to `ChildObject.prototype` using the same method name as the one to override. Here's an example of `Bird` overriding the `eat()` method inherited from `Animal`: ```js function Animal() { } Animal.prototype.eat = function() { return "nom nom nom"; }; function Bird() { } // Inherit all methods from Animal Bird.prototype = Object.create(Animal.prototype); // Bird.eat() overrides Animal.eat() Bird.prototype.eat = function() { return "peck peck peck"; }; ``` If you have an instance `let duck = new Bird();` and you call `duck.eat()`, this is how JavaScript looks for the method on `duck’s` `prototype` chain: 1. duck => Is eat() defined here? No. 2. Bird => Is eat() defined here? => Yes. Execute it and stop searching. 3. Animal => eat() is also defined, but JavaScript stopped searching before reaching this level. 4. Object => JavaScript stopped searching before reaching this level. # --instructions-- Override the `fly()` method for `Penguin` so that it returns "Alas, this is a flightless bird." # --hints-- `penguin.fly()` should return the string "Alas, this is a flightless bird." ```js assert(penguin.fly() === 'Alas, this is a flightless bird.'); ``` The `bird.fly()` method should return "I am flying!" ```js assert(new Bird().fly() === 'I am flying!'); ``` # --seed-- ## --seed-contents-- ```js function Bird() { } Bird.prototype.fly = function() { return "I am flying!"; }; function Penguin() { } Penguin.prototype = Object.create(Bird.prototype); Penguin.prototype.constructor = Penguin; // Only change code below this line // Only change code above this line let penguin = new Penguin(); console.log(penguin.fly()); ``` # --solutions-- ```js function Bird() { } Bird.prototype.fly = function() { return "I am flying!"; }; function Penguin() { } Penguin.prototype = Object.create(Bird.prototype); Penguin.prototype.constructor = Penguin; Penguin.prototype.fly = () => 'Alas, this is a flightless bird.'; let penguin = new Penguin(); console.log(penguin.fly()); ```