--- id: 56bbb991ad1ed5201cd392d1 title: Updating Object Properties challengeType: 1 videoUrl: 'https://scrimba.com/c/c9yEJT4' --- ## Description
After you've created a JavaScript object, you can update its properties at any time just like you would update any other variable. You can use either dot or bracket notation to update. For example, let's look at ourDog:
var ourDog = {
  "name": "Camper",
  "legs": 4,
  "tails": 1,
  "friends": ["everything!"]
};
Since he's a particularly happy dog, let's change his name to "Happy Camper". Here's how we update his object's name property: ourDog.name = "Happy Camper"; or ourDog["name"] = "Happy Camper"; Now when we evaluate ourDog.name, instead of getting "Camper", we'll get his new name, "Happy Camper".
## Instructions
Update the myDog object's name property. Let's change her name from "Coder" to "Happy Coder". You can use either dot or bracket notation.
## Tests
```yml tests: - text: Update myDog's "name" property to equal "Happy Coder". testString: assert(/happy coder/gi.test(myDog.name), 'Update myDog's "name" property to equal "Happy Coder".'); - text: Do not edit the myDog definition testString: 'assert(/"name": "Coder"/.test(code), ''Do not edit the myDog definition'');' ```
## Challenge Seed
```js // Example var ourDog = { "name": "Camper", "legs": 4, "tails": 1, "friends": ["everything!"] }; ourDog.name = "Happy Camper"; // Setup var myDog = { "name": "Coder", "legs": 4, "tails": 1, "friends": ["freeCodeCamp Campers"] }; // Only change code below this line. ```
### After Test
```js (function(z){return z;})(myDog); ```
## Solution
```js var myDog = { "name": "Coder", "legs": 4, "tails": 1, "friends": ["freeCodeCamp Campers"] }; myDog.name = "Happy Coder"; ```