--- id: cf1111c1c12feddfaeb2bdef title: Generate Random Whole Numbers within a Range challengeType: 1 videoUrl: 'https://scrimba.com/c/cm83yu6' forumTopicId: 18187 --- ## Description
Instead of generating a random whole number between zero and a given number like we did before, we can generate a random whole number that falls within a range of two specific numbers. To do this, we'll define a minimum number min and a maximum number max. Here's the formula we'll use. Take a moment to read it and try to understand what this code is doing: Math.floor(Math.random() * (max - min + 1)) + min
## Instructions
Create a function called randomRange that takes a range myMin and myMax and returns a random whole number that's greater than or equal to myMin, and is less than or equal to myMax, inclusive.
## Tests
```yml tests: - text: The lowest random number that can be generated by randomRange should be equal to your minimum number, myMin. testString: assert(calcMin === 5); - text: The highest random number that can be generated by randomRange should be equal to your maximum number, myMax. testString: assert(calcMax === 15); - text: The random number generated by randomRange should be an integer, not a decimal. testString: assert(randomRange(0,1) % 1 === 0 ); - text: randomRange should use both myMax and myMin, and return a random number in your range. testString: assert((function(){if(code.match(/myMax/g).length > 1 && code.match(/myMin/g).length > 2 && code.match(/Math.floor/g) && code.match(/Math.random/g)){return true;}else{return false;}})()); ```
## Challenge Seed
```js function randomRange(myMin, myMax) { // Only change code below this line return 0; // Only change code above this line } ```
### After Test
```js var calcMin = 100; var calcMax = -100; for(var i = 0; i < 100; i++) { var result = randomRange(5,15); calcMin = Math.min(calcMin, result); calcMax = Math.max(calcMax, result); } (function(){ if(typeof myRandom === 'number') { return "myRandom = " + myRandom; } else { return "myRandom undefined"; } })() ```
## Solution
```js function randomRange(myMin, myMax) { return Math.floor(Math.random() * (myMax - myMin + 1)) + myMin; } ```