--- id: 587d7db1367417b2b2512b88 title: Override Inherited Methods challengeType: 1 forumTopicId: 301322 --- ## Description
In previous lessons, you learned that an object can inherit its behavior (methods) from another object by referencing its prototype object: ```js ChildObject.prototype = Object.create(ParentObject.prototype); ``` Then the ChildObject received its own methods by chaining them onto its prototype: ```js ChildObject.prototype.methodName = function() {...}; ``` It's possible to override an inherited method. It's done the same way - by adding a method to ChildObject.prototype using the same method name as the one to override. Here's an example of Bird overriding the eat() method inherited from Animal: ```js function Animal() { } Animal.prototype.eat = function() { return "nom nom nom"; }; function Bird() { } // Inherit all methods from Animal Bird.prototype = Object.create(Animal.prototype); // Bird.eat() overrides Animal.eat() Bird.prototype.eat = function() { return "peck peck peck"; }; ``` If you have an instance let duck = new Bird(); and you call duck.eat(), this is how JavaScript looks for the method on duck’s prototype chain: 1. duck => Is eat() defined here? No. 2. Bird => Is eat() defined here? => Yes. Execute it and stop searching. 3. Animal => eat() is also defined, but JavaScript stopped searching before reaching this level. 4. Object => JavaScript stopped searching before reaching this level.
## Instructions
Override the fly() method for Penguin so that it returns "Alas, this is a flightless bird."
## Tests
```yml tests: - text: penguin.fly() should return the string "Alas, this is a flightless bird." testString: assert(penguin.fly() === "Alas, this is a flightless bird."); - text: The bird.fly() method should return "I am flying!" testString: assert((new Bird()).fly() === "I am flying!"); ```
## Challenge Seed
```js function Bird() { } Bird.prototype.fly = function() { return "I am flying!"; }; function Penguin() { } Penguin.prototype = Object.create(Bird.prototype); Penguin.prototype.constructor = Penguin; // Only change code below this line // Only change code above this line let penguin = new Penguin(); console.log(penguin.fly()); ```
## Solution
```js function Bird() { } Bird.prototype.fly = function() { return "I am flying!"; }; function Penguin() { } Penguin.prototype = Object.create(Bird.prototype); Penguin.prototype.constructor = Penguin; Penguin.prototype.fly = () => 'Alas, this is a flightless bird.'; let penguin = new Penguin(); console.log(penguin.fly()); ```