extends ../layout block content .jumbotron h1.hug-top.text-center A Guide to our Nonprofit Projects br p Building nonprofit projects is the main way that our campers learn full stack JavaScript and agile software development. Once you complete the Free Code Camp challenges and Bonfire challenges, you'll begin this process. p Once you've finished all the challenges, click the "I'm done with all the challenges" button, which will become enabled. We will prompt you for your email address, then give you further instructions on our   a(href="http://www.freecodecamp.com/nonprofit-project-instructions") Nonprofit Projects Instructions page | . p We will add you to our   a(href="https://trello.com/b/BA3xVpz9/nonprofit-projects") Nonprofit Project Trello board | . h2 Starting with the end in mind p Our goal at Free Code Camp is to help you land a job as a junior software developer (or, if you prefer, a 'pivot job' that leads your current career in a more technical direction). p You'll continue to work on nonprofit projects until you've built a sufficiently impressive portfolio and references to start your job search. Your portfolio will ultimately have three to five nonprofit projects. We estimate that the 900 hours of nonprofit projects you're going to complete, in addition to the 100 hours of challenges you've already completed, will be enough to qualify you for your first coding job. This will produce a much broader portfolio than a traditional coding bootcamp, which generally only has one or two capstone projects. h2 Choosing your first Nonprofit Project p We've categorized all the nonprofit projects by estimated time investment per camper: 100 hours, 200 hours, and 300 hours. These are only rough estimates. p Example: if you and the camper you're paired up with (your pair) each stated you could work 20 hours per week (on the   a(href="http://goo.gl/forms/f61dLt67t8") form you filled out | ). If the project is a 100 hour per camper project, you should be able to complete it in about 5 weeks. p Our team of nonprofit project camp counselors will match you and your pair based on: ol li Your estimated time commitment (10, 20 or 40 hours per week) li Your time zone li The nonprofit projects you've chosen li Prior coding experience (we'd like both campers to be able to contribute equally) p We won't take age or gender into account. This will provide you with valuable experience in meshing with diverse teams, which is a reality of the contemporary workplace. p You'll only work on one project at a time. Once you start a nonprofit project, we'll remove you from all other nonprofit project Trello cards. There's a good chance those projects will no longer be available when you finish your current project, anyway. Don't worry, though - we get new nonprofit project requests every day, so there will be plenty more projects for you to consider after you finish your current one. h2 Finalizing the Project p Before you can start working on the project, our team of Nonprofit Project Coordinators will go through the following process: ol li We'll wait until there are two campers who have chosen the same project and look like they're a good match for one another based on the factors mentioned above. li We'll call the stakeholder to confirm once again that he or she agrees with our   a(href="freecodecamp.com/nonprofits") terms   | and has signed our   a(href="http://goo.gl/forms/0YKkd9bpcR") Nonprofit Project Stakeholder Pledge | . li We'll set an initial meeting with representatives from Free Code Camp, the two campers, and the stakeholder. li If the stakeholder and both campers shows up promptly, and seem enthusiastic and professional, we'll start the project. p This lengthy process serves an important purpose: it reduces the likelihood that any of our campers or stakeholders will waste their precious time. h2 Nonprofit Stakeholders p Each nonprofit project was submitted by a nonprofit. A representative from this nonprofit has agreed to serve as a "stakeholder" - an authorative person who understands the organization and its needs for this particular project. p Stakeholders have a deep understanding of their organizations' needs. Campers will work with them to figure out the best solutions to these needs. p When you and your pair first speak with your nonprofit stakeholder, you'll: ul li talk at length to better understand their needs. li create a new Trello board and use it to prioritize what needs to be built. li and establish deadlines based on your weekly time commitment, and how long you think each task will take. p It's notoriously difficult to estimate how long building software projects will take, so feel free to ask camp counselors for help. p You'll continue to meet with your stakeholder at least twice a month in your project's Gitter channel. p You should also ask questions in your project's Gitter channel as they come up throughout the week, and your stakeholder can answer them asynchronously. p Getting "blocked" on a task can take away your sense of forward momentum, so be sure to proactively seek answers to any ambiguities you encounter. p Ultimately, the project will be considered complete once both the stakeholder's needs have been met, and you and your pair are happy with the project. Then you can add it to your portfolio! h2 Working with your Pair p You and your pair will pair program (code together on the same computer virtually) about half of the time, and work independently the other half of the time. p Here are our recommended ways of collaborating: ul li • Gitter has robust private messaging functionality. It's the main way our team communicates, and we recommend it over email. li • Trello is great for managing projects. Work with your stakeholder to create Trello cards, and update these cards regularly as you make progress on them. li • Screen Hero or Team Viewer - These are the ideal way to pair program. Tools like TMUX are good, but difficult to use. We discourage you from using screen sharing tools where only one person has control of the keyboard and mouse - that isn't real pair programming. li • Write clear and readable code, commit messages, branch names, and pull request messages. h2 Setting up your Development Environment p We've created a custom virtual machine image with Ubuntu Linux, Git, Team Viewer, the MEAN Stack and all its dependencies. You can run this virtual image on any computer with at least 2 gigabytes of RAM and 16 gigabytes of hard drive space. p The benefits of using this virtual machine are as follows: ul li • Everyone else on Free Code Camp is using this image, so we can all help you troubleshoot various problems that may arise. li • When you pair program, you and your pair will have the exact same environment, which means you will both feel comfortable on each other's machines. li • You can install the image on any computer without worrying about messing up the computer's original data or configuration. li • Even if you end up using Windows or Mac OSX for development later, your server will almost certainly run Linux, so it's worth getting used to Linux. li • Even experienced developers encounter hangups when setting up a development environment. This virtual machine image will remove this tedious process. p Install a bit torrent client, then   a(href="http://mgnet.me/ZOQk0rd") download our virtual machine image | . p Please note that even though Bit Torrent is often used to download content illegally, all the content on our image is open source and perfectly legal to redistribute. p Once you've downloaded the file,   a(href="https://www.virtualbox.org/wiki/Downloads") download VirtualBox   | and follow   a(href="http://techathlon.com/how-to-run-a-vmdk-file-in-oracle-virtualbox/") this tutorial   | to open the image in VirtualBox. You'll want to assign the virtual machine at least two gigabytes of ram. p Now you have your own Linux development environment. You can shut it down when you're not using it and it will save its state. Please continue to seed the file in bit torrent so that other campers can download it as well. Enjoy! h2 Hosting Apps p Unless your stakeholder has an existing modern host (AWS, Digital Ocean), you'll need to transition them over to a new platform. We believe Heroku is the best choice for a vast majority of web projects. It's free, easy to use, and has both browser and command line interfaces. It's owned by Salesforce and used by a ton of companies, so it's accountable and unlikely to go away. p If you need help convincing your stakeholder that Heroku is the ideal platform, we'll be happy to talk with them. h2 Maintaining Apps p Once you complete a nonprofit project, your obligation to its stakeholder is finished. You goal is to leave behind a well documented solution that can be easily maintained by a contract JavaScript developer (or even a less-technical "super user"). p While you will no longer need to help with feature development, we encourage you to consider helping your stakeholder with occasional patches down the road. After all, this project will be an important piece of your portfolio, and you'll want it to remain in good shape for curious future employers. h2 Office Hours p Quincy Larson and/or Michael Johnson will be in the   a(href="https://gitter.im/FreeCodeCamp/NonprofitProjects") Gitter Nonprofit Project Channel   | every Monday and Thursday from 9 - 10 p.m. EST. p Our goal is to make the discussion as public as possible so all our campers can benefit from each camper’s questions. p If necessary, we can also hop on Screen Hero with you to help you with issues more specific to your project. h2 Pledging to finish the project p Your nonprofit stakeholder, your pair, and the volunteer camp counselor team are all counting on you to finish your nonprofit project. If you walk away from an unfinished nonprofit project, you'll become ineligible to ever be assigned another one. p To confirm that you understand the seriousness of this commitment, we require that all campers   a(href="http://goo.gl/forms/ZMn96z2QqY") sign this pledge   | before starting on their nonprofit projects. p There will likely be times of confusion or frustration. This is normal in software development. The most important thing is that you do not give up and instead persevere through these setbacks. As Steve Jobs famously said, "Real artists ship." And you are going to ship one successful nonprofit project after another until you feel ready to take the next step in your promising career.