--- id: 62a8ae85fcaedc0fddc7ca4f title: Step 58 challengeType: 0 dashedName: step-58 --- # --description-- Add a second object to your `locations` array (remember to separate them with a comma). Following the pattern you used in the first object, create the same properties but use the values from the `goStore` function. Set the `name` property to `store`. # --hints-- Your `locations` array should have two values. ```js assert.lengthOf(locations, 2); ``` Both `locations` values should be objects. ```js assert.isObject(locations[0]); assert.isObject(locations[1]); ``` Your second `locations` object should have a `name` property with the value of `store`. ```js assert.equal(locations[1].name, "store"); ``` Your second `locations` object should have a `button text` property which is an array. ```js assert.isArray(locations[1]["button text"]); ``` Your `button text` property should have the string values `Buy 10 health (10 gold)`, `Buy weapon (30 gold)`, and `Go to town square`. ```js assert.equal(locations[1]["button text"][0], "Buy 10 health (10 gold)"); assert.equal(locations[1]["button text"][1], "Buy weapon (30 gold)"); assert.equal(locations[1]["button text"][2], "Go to town square"); ``` Your second `locations` object should have a `button functions` property which is an array. ```js assert.isArray(locations[1]["button functions"]); ``` Your `button functions` property should have the function values `buyHealth`, `buyWeapon`, and `goTown`. ```js assert.equal(locations[1]["button functions"][0], buyHealth); assert.equal(locations[1]["button functions"][1], buyWeapon); assert.equal(locations[1]["button functions"][2], goTown); ``` Your second `locations` object should have a `text` property which is a string. ```js assert.isString(locations[1].text); ``` Your second `locations` object should have a `text` property with the value of `You enter the store.`. ```js assert.equal(locations[1].text, "You enter the store."); ``` You should not modify the first `locations` object. ```js assert.deepEqual(locations[0], { name: "town square", "button text": ["Go to store", "Go to cave", "Fight dragon"], "button functions": [goStore, goCave, fightDragon], text: "You are in the town square. You see a sign that says \"Store\"." }); ``` # --seed-- ## --seed-contents-- ```html RPG - Dragon Repeller
XP: 0 Health: 100 Gold: 50
Monster Name: Health:
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
``` ```css body { background-color: darkblue; } #text { background-color: black; color: white; padding: 10px; } #game { max-width: 500px; max-height: 400px; background-color: lightgray; color: white; margin: 0 auto; padding: 10px; } #controls, #stats { border: 1px solid black; padding: 5px; color: black; } #monsterStats { display: none; border: 1px solid black; padding: 5px; color: white; background-color: red; } .stat { padding-right: 10px; } ``` ```js let xp = 0; let health = 100; let gold = 50; let currentWeapon = 0; let fighting; let monsterHealth; let inventory = ["stick"]; const button1 = document.querySelector('#button1'); const button2 = document.querySelector("#button2"); const button3 = document.querySelector("#button3"); const text = document.querySelector("#text"); const xpText = document.querySelector("#xpText"); const healthText = document.querySelector("#healthText"); const goldText = document.querySelector("#goldText"); const monsterStats = document.querySelector("#monsterStats"); const monsterName = document.querySelector("#monsterName"); const monsterHealthText =document.querySelector("#monsterHealth"); --fcc-editable-region-- const locations = [ { name: "town square", "button text": ["Go to store", "Go to cave", "Fight dragon"], "button functions": [goStore, goCave, fightDragon], text: "You are in the town square. You see a sign that says \"Store\"." } ]; --fcc-editable-region-- // initialize buttons button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; function update(location) { } function goTown() { button1.innerText = "Go to store"; button2.innerText = "Go to cave"; button3.innerText = "Fight dragon"; button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; text.innerText = "You are in the town square. You see a sign that says \"Store\"."; } function goStore() { button1.innerText = "Buy 10 health (10 gold)"; button2.innerText = "Buy weapon (30 gold)"; button3.innerText = "Go to town square"; button1.onclick = buyHealth; button2.onclick = buyWeapon; button3.onclick = goTown; text.innerText = "You enter the store."; } function goCave() { console.log("Going to cave."); } function fightDragon() { console.log("Fighting dragon."); } function buyHealth() { } function buyWeapon() { } ```