--- id: 62a8c151b23bf21bc7c4fcba title: Step 67 challengeType: 0 dashedName: step-67 --- # --description-- Finally, update the `text.innerText` assignment to equal the `text` from the location object. However, instead of using bracket notation, use dot notation. Here is an example of accessing the `name` property of an object called `obj`: `obj.name`. # --hints-- You should use dot notation to access the `text` property of the `location` object. ```js assert.match(update.toString(), /location\.text/); ``` You should set the `text.innerText` property to be the `text` property of the `location` object. ```js assert.match(update.toString(), /text\.innerText\s*=\s*location\.text/); ``` # --seed-- ## --seed-contents-- ```html RPG - Dragon Repeller
XP: 0 Health: 100 Gold: 50
Monster Name: Health:
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
``` ```css body { background-color: darkblue; } #text { background-color: black; color: white; padding: 10px; } #game { max-width: 500px; max-height: 400px; background-color: lightgray; color: white; margin: 0 auto; padding: 10px; } #controls, #stats { border: 1px solid black; padding: 5px; color: black; } #monsterStats { display: none; border: 1px solid black; padding: 5px; color: white; background-color: red; } .stat { padding-right: 10px; } ``` ```js let xp = 0; let health = 100; let gold = 50; let currentWeapon = 0; let fighting; let monsterHealth; let inventory = ["stick"]; const button1 = document.querySelector('#button1'); const button2 = document.querySelector("#button2"); const button3 = document.querySelector("#button3"); const text = document.querySelector("#text"); const xpText = document.querySelector("#xpText"); const healthText = document.querySelector("#healthText"); const goldText = document.querySelector("#goldText"); const monsterStats = document.querySelector("#monsterStats"); const monsterName = document.querySelector("#monsterName"); const monsterHealthText =document.querySelector("#monsterHealth"); const locations = [ { name: "town square", "button text": ["Go to store", "Go to cave", "Fight dragon"], "button functions": [goStore, goCave, fightDragon], text: "You are in the town square. You see a sign that says \"Store\"." }, { name: "store", "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"], "button functions": [buyHealth, buyWeapon, goTown], text: "You enter the store." } ]; // initialize buttons button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; --fcc-editable-region-- function update(location) { button1.innerText = location["button text"][0]; button2.innerText = location["button text"][1]; button3.innerText = location["button text"][2]; button1.onclick = location["button functions"][0]; button2.onclick = location["button functions"][1]; button3.onclick = location["button functions"][2]; text.innerText = "You are in the town square. You see a sign that says \"Store\"."; } --fcc-editable-region-- function goTown() { update(locations[0]); } function goStore() { } function goCave() { console.log("Going to cave."); } function fightDragon() { console.log("Fighting dragon."); } function buyHealth() { } function buyWeapon() { } ```