--- id: 62fc20387ef88d1d1998aac5 title: Step 32 challengeType: 0 dashedName: step-32 --- # --description-- Use `querySelector()` to get the other two button elements, using their `#button2` and `#button3` `id`s. Store them in variables called `button2` and `button3`. Remember to use `const`. # --hints-- You should declare a `button2` variable with `const`. ```js assert.match(code, /const button2/); ``` Your `button2` variable should have the value of your `#button2` element. ```js assert.deepEqual(button2, document.querySelector('#button2')); ``` You should declare a `button3` variable with `const`. ```js assert.match(code, /const button3/); ``` Your `button3` variable should have the value of your `#button3` element. ```js assert.deepEqual(button3, document.querySelector('#button3')); ``` # --seed-- ## --seed-contents-- ```html RPG - Dragon Repeller
XP: 0 Health: 100 Gold: 50
Monster Name: Health:
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
``` ```css body { background-color: darkblue; } #text { background-color: black; color: white; padding: 10px; } #game { max-width: 500px; max-height: 400px; background-color: lightgray; color: white; margin: 0 auto; padding: 10px; } #controls, #stats { border: 1px solid black; padding: 5px; color: black; } #monsterStats { display: none; border: 1px solid black; padding: 5px; color: white; background-color: red; } .stat { padding-right: 10px; } ``` ```js let xp = 0; let health = 100; let gold = 50; let currentWeapon = 0; let fighting; let monsterHealth; let inventory = ["stick"]; --fcc-editable-region-- const button1 = document.querySelector("#button1"); --fcc-editable-region-- ```