--- title: Boundary Fill --- ## Boundary Fill Boundary fill is the algorithm used frequently in computer graphics to fill a desired color inside a closed polygon having the same boundary color for all of its sides. The most approached implementation of the algorithm is a stack-based recursive function. ### Working: The problem is pretty simple and usually follows these steps: 1. Take the position of the starting point and the boundary color. 2. Decide wether you want to go in 4 directions (N, S, W, E) or 8 directions (N, S, W, E, NW, NE, SW, SE). 3. Choose a fill color. 4. Travel in those directions. 5. If the pixel you land on is not the fill color or the boundary color , replace it with the fill color. 6. Repeat 4 and 5 until you've been everywhere within the boundaries. ### Certain Restrictions: - The boundary color should be the same for all the edges of the polygon. - The starting point should be within the polygon. ### Code Snippet: ``` void boundary_fill(int pos_x, int pos_y, int boundary_color, int fill_color) { current_color= getpixel(pos_x,pos_y); //get the color of the current pixel position if( current_color!= boundary_color || currrent_color != fill_color) // if pixel not already filled or part of the boundary then { putpixel(pos_x,pos_y,fill_color); //change the color for this pixel to the desired fill_color boundary_fill(pos_x + 1, pos_y,boundary_color,fill_color); // perform same function for the east pixel boundary_fill(pos_x - 1, pos_y,boundary_color,fill_color); // perform same function for the west pixel boundary_fill(pos_x, pos_y + 1,boundary_color,fill_color); // perform same function for the north pixel boundary_fill(pos_x, pos_y - 1,boundary_color,fill_color); // perform same function for the south pixel } } ``` From the given code you can see that for any pixel that you land on, you first check whether it can be changed to the fill_color and then you do so for its neighbours till all the pixels within the boundary have been checked.