--- id: 62a8ad8e01d7cb0deae5ec66 title: Step 56 challengeType: 0 dashedName: step-56 --- # --description-- Create another property in your object called `button functions`. Give this property an array containing the three functions assigned to the `onclick` properties in the `goTown` function. Remember that these functions are variables, not strings, and should not be wrapped in quotes. # --hints-- Your first `locations` object should have a `button functions` property. ```js assert.isDefined(locations[0]["button functions"]); ``` Your `button functions` property should be an array. ```js assert.isArray(locations[0]["button functions"]); ``` Your `button functions` property should have three values in it. ```js assert.lengthOf(locations[0]["button functions"], 3); ``` Your first `button functions` array value should be the function `goStore`. ```js assert.equal(locations[0]["button functions"][0], goStore); ``` Your second `button functions` array value should be the function `goCave`. ```js assert.equal(locations[0]["button functions"][1], goCave); ``` Your third `button functions` array value should be the function `fightDragon`. ```js assert.equal(locations[0]["button functions"][2], fightDragon); ``` # --seed-- ## --seed-contents-- ```html RPG - Dragon Repeller
XP: 0 Health: 100 Gold: 50
Monster Name: Health:
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
``` ```css body { background-color: darkblue; } #text { background-color: black; color: white; padding: 10px; } #game { max-width: 500px; max-height: 400px; background-color: lightgray; color: white; margin: 0 auto; padding: 10px; } #controls, #stats { border: 1px solid black; padding: 5px; color: black; } #monsterStats { display: none; border: 1px solid black; padding: 5px; color: white; background-color: red; } .stat { padding-right: 10px; } ``` ```js let xp = 0; let health = 100; let gold = 50; let currentWeapon = 0; let fighting; let monsterHealth; let inventory = ["stick"]; const button1 = document.querySelector('#button1'); const button2 = document.querySelector("#button2"); const button3 = document.querySelector("#button3"); const text = document.querySelector("#text"); const xpText = document.querySelector("#xpText"); const healthText = document.querySelector("#healthText"); const goldText = document.querySelector("#goldText"); const monsterStats = document.querySelector("#monsterStats"); const monsterName = document.querySelector("#monsterName"); const monsterHealthText =document.querySelector("#monsterHealth"); --fcc-editable-region-- const locations = [ { name: "town square", "button text": ["Go to store", "Go to cave", "Fight dragon"] } ]; --fcc-editable-region-- // initialize buttons button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; function update(location) { } function goTown() { button1.innerText = "Go to store"; button2.innerText = "Go to cave"; button3.innerText = "Fight dragon"; button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; text.innerText = "You are in the town square. You see a sign that says \"Store\"."; } function goStore() { button1.innerText = "Buy 10 health (10 gold)"; button2.innerText = "Buy weapon (30 gold)"; button3.innerText = "Go to town square"; button1.onclick = buyHealth; button2.onclick = buyWeapon; button3.onclick = goTown; text.innerText = "You enter the store."; } function goCave() { console.log("Going to cave."); } function fightDragon() { console.log("Fighting dragon."); } function buyHealth() { } function buyWeapon() { } ```