--- id: 62a8c31ec0ec78216a1c36a0 title: Step 71 challengeType: 0 dashedName: step-71 --- # --description-- Now that you have a `cave` location object, update your `goCave` function to call `update` and pass that new `cave` location. Remember that this is the third element in your `locations` array. Don't forget to remove your `console.log` call! # --hints-- You should use bracket notation to access the third element in your `locations` array. ```js assert.match(code, /locations\[2\]/); ``` You should pass the third element in your `locations` array to `update`. ```js assert.match(code, /update\(locations\[2\]\)/); ``` You should call `update` with the third element in your `locations` array in your `goCave` function. ```js assert.match(goCave.toString(), /update\(locations\[2\]\)/); ``` You should not have the `console.log` statement in your `goCave` function. ```js assert.notMatch(goCave.toString(), /console\.log/); ``` # --seed-- ## --seed-contents-- ```html RPG - Dragon Repeller
XP: 0 Health: 100 Gold: 50
Monster Name: Health:
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
``` ```css body { background-color: darkblue; } #text { background-color: black; color: white; padding: 10px; } #game { max-width: 500px; max-height: 400px; background-color: lightgray; color: white; margin: 0 auto; padding: 10px; } #controls, #stats { border: 1px solid black; padding: 5px; color: black; } #monsterStats { display: none; border: 1px solid black; padding: 5px; color: white; background-color: red; } .stat { padding-right: 10px; } ``` ```js let xp = 0; let health = 100; let gold = 50; let currentWeapon = 0; let fighting; let monsterHealth; let inventory = ["stick"]; const button1 = document.querySelector('#button1'); const button2 = document.querySelector("#button2"); const button3 = document.querySelector("#button3"); const text = document.querySelector("#text"); const xpText = document.querySelector("#xpText"); const healthText = document.querySelector("#healthText"); const goldText = document.querySelector("#goldText"); const monsterStats = document.querySelector("#monsterStats"); const monsterName = document.querySelector("#monsterName"); const monsterHealthText =document.querySelector("#monsterHealth"); const locations = [ { name: "town square", "button text": ["Go to store", "Go to cave", "Fight dragon"], "button functions": [goStore, goCave, fightDragon], text: "You are in the town square. You see a sign that says \"Store\"." }, { name: "store", "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"], "button functions": [buyHealth, buyWeapon, goTown], text: "You enter the store." }, { name: "cave", "button text": ["Fight slime", "Fight fanged beast", "Go to town square"], "button functions": [fightSlime, fightBeast, goTown], text: "You enter the cave. You see some monsters." } ]; // initialize buttons button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; function update(location) { button1.innerText = location["button text"][0]; button2.innerText = location["button text"][1]; button3.innerText = location["button text"][2]; button1.onclick = location["button functions"][0]; button2.onclick = location["button functions"][1]; button3.onclick = location["button functions"][2]; text.innerText = location.text; } function goTown() { update(locations[0]); } function goStore() { update(locations[1]); } --fcc-editable-region-- function goCave() { console.log("Going to cave."); } --fcc-editable-region-- function fightDragon() { console.log("Fighting dragon."); } function buyHealth() { } function buyWeapon() { } function fightSlime() { } function fightBeast() { } ```