--- id: 62a8c56247609626fa4a8d6e title: Step 77 challengeType: 0 dashedName: step-77 --- # --description-- The `condition` string is just a placeholder. Change the `if` statement condition to check if `gold` is greater than or equal to `10`. Here is an `if` statement that checks if `num` is greater than or equal to `5`: ```js if (num >= 5) { } ``` # --hints-- Your `if` statement should check if `gold` is greater than or equal to `10`. ```js assert.match(buyHealth.toString(), /if\s*\(gold\s*>=\s*10\)/); ``` Your `buyHealth` function should update `health` and `gold` if `gold` is greater than or equal to `10`. ```js gold = 10; health = 10; buyHealth(); assert.equal(health, 20); assert.equal(gold, 0); const healthElement = document.getElementById('healthText'); assert.equal(healthElement.innerText, '20'); const goldElement = document.getElementById('goldText'); assert.equal(goldElement.innerText, '0'); ``` Your `buyHealth` function should not update `health` and `gold` if `gold` is less than `10`. ```js gold = 5; health = 10; buyHealth(); assert.equal(health, 10); assert.equal(gold, 5); ``` # --seed-- ## --seed-contents-- ```html RPG - Dragon Repeller
XP: 0 Health: 100 Gold: 50
Monster Name: Health:
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
``` ```css body { background-color: darkblue; } #text { background-color: black; color: white; padding: 10px; } #game { max-width: 500px; max-height: 400px; background-color: lightgray; color: white; margin: 0 auto; padding: 10px; } #controls, #stats { border: 1px solid black; padding: 5px; color: black; } #monsterStats { display: none; border: 1px solid black; padding: 5px; color: white; background-color: red; } .stat { padding-right: 10px; } ``` ```js let xp = 0; let health = 100; let gold = 50; let currentWeapon = 0; let fighting; let monsterHealth; let inventory = ["stick"]; const button1 = document.querySelector('#button1'); const button2 = document.querySelector("#button2"); const button3 = document.querySelector("#button3"); const text = document.querySelector("#text"); const xpText = document.querySelector("#xpText"); const healthText = document.querySelector("#healthText"); const goldText = document.querySelector("#goldText"); const monsterStats = document.querySelector("#monsterStats"); const monsterName = document.querySelector("#monsterName"); const monsterHealthText =document.querySelector("#monsterHealth"); const locations = [ { name: "town square", "button text": ["Go to store", "Go to cave", "Fight dragon"], "button functions": [goStore, goCave, fightDragon], text: "You are in the town square. You see a sign that says \"Store\"." }, { name: "store", "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"], "button functions": [buyHealth, buyWeapon, goTown], text: "You enter the store." }, { name: "cave", "button text": ["Fight slime", "Fight fanged beast", "Go to town square"], "button functions": [fightSlime, fightBeast, goTown], text: "You enter the cave. You see some monsters." } ]; // initialize buttons button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; function update(location) { button1.innerText = location["button text"][0]; button2.innerText = location["button text"][1]; button3.innerText = location["button text"][2]; button1.onclick = location["button functions"][0]; button2.onclick = location["button functions"][1]; button3.onclick = location["button functions"][2]; text.innerText = location.text; } function goTown() { update(locations[0]); } function goStore() { update(locations[1]); } function goCave() { update(locations[2]); } function fightDragon() { console.log("Fighting dragon."); } --fcc-editable-region-- function buyHealth() { if ("condition") { gold -= 10; health += 10; goldText.innerText = gold; healthText.innerText = health; } } --fcc-editable-region-- function buyWeapon() { } function fightSlime() { } function fightBeast() { } ```