--- id: 62a8d382cd075f4169223e14 title: Step 103 challengeType: 0 dashedName: step-103 --- # --description-- Use the `let` keyword to create a variable named `currentWeapon`. Don't assign it a value yet. Notice that you already have a `currentWeapon` variable elsewhere in your code. Since you are using the `let` keyword instead of `var`, the new `currentWeapon` is scoped only to this `if` statement. At the close of the `if` statement, the old `currentWeapon` will be used again. # --hints-- You should use `let` to declare a `currentWeapon` variable. ```js assert.match(sellWeapon.toString(), /currentWeapon/); ``` # --seed-- ## --seed-contents-- ```html RPG - Dragon Repeller
XP: 0 Health: 100 Gold: 50
Monster Name: Health:
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
``` ```css body { background-color: darkblue; } #text { background-color: black; color: white; padding: 10px; } #game { max-width: 500px; max-height: 400px; background-color: lightgray; color: white; margin: 0 auto; padding: 10px; } #controls, #stats { border: 1px solid black; padding: 5px; color: black; } #monsterStats { display: none; border: 1px solid black; padding: 5px; color: white; background-color: red; } .stat { padding-right: 10px; } ``` ```js let xp = 0; let health = 100; let gold = 50; let currentWeapon = 0; let fighting; let monsterHealth; let inventory = ["stick"]; const button1 = document.querySelector('#button1'); const button2 = document.querySelector("#button2"); const button3 = document.querySelector("#button3"); const text = document.querySelector("#text"); const xpText = document.querySelector("#xpText"); const healthText = document.querySelector("#healthText"); const goldText = document.querySelector("#goldText"); const monsterStats = document.querySelector("#monsterStats"); const monsterName = document.querySelector("#monsterName"); const monsterHealthText =document.querySelector("#monsterHealth"); const weapons = [ { name: 'stick', power: 5 }, { name: 'dagger', power: 30 }, { name: 'claw hammer', power: 50 }, { name: 'sword', power: 100 } ]; const locations = [ { name: "town square", "button text": ["Go to store", "Go to cave", "Fight dragon"], "button functions": [goStore, goCave, fightDragon], text: "You are in the town square. You see a sign that says \"Store\"." }, { name: "store", "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"], "button functions": [buyHealth, buyWeapon, goTown], text: "You enter the store." }, { name: "cave", "button text": ["Fight slime", "Fight fanged beast", "Go to town square"], "button functions": [fightSlime, fightBeast, goTown], text: "You enter the cave. You see some monsters." } ]; // initialize buttons button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; function update(location) { button1.innerText = location["button text"][0]; button2.innerText = location["button text"][1]; button3.innerText = location["button text"][2]; button1.onclick = location["button functions"][0]; button2.onclick = location["button functions"][1]; button3.onclick = location["button functions"][2]; text.innerText = location.text; } function goTown() { update(locations[0]); } function goStore() { update(locations[1]); } function goCave() { update(locations[2]); } function fightDragon() { console.log("Fighting dragon."); } function buyHealth() { if (gold >= 10) { gold -= 10; health += 10; goldText.innerText = gold; healthText.innerText = health; } else { text.innerText = "You do not have enough gold to buy health."; } } function buyWeapon() { if (currentWeapon < weapons.length - 1) { if (gold >= 30) { gold -= 30; currentWeapon++; goldText.innerText = gold; let newWeapon = weapons[currentWeapon].name; text.innerText = "You now have a " + newWeapon + "."; inventory.push(newWeapon); text.innerText += " In your inventory you have: " + inventory; } else { text.innerText = "You do not have enough gold to buy a weapon."; } } else { text.innerText = "You already have the most powerful weapon!"; button2.innerText = "Sell weapon for 15 gold"; button2.onclick = sellWeapon; } } --fcc-editable-region-- function sellWeapon() { if (inventory.length > 1) { gold += 15; goldText.innerText = gold; } } --fcc-editable-region-- function fightSlime() { } function fightBeast() { } ```