freeCodeCamp/curriculum/challenges/espanol/02-javascript-algorithms-an.../object-oriented-programming/override-inherited-methods.md

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---
id: 587d7db1367417b2b2512b88
title: Override Inherited Methods
challengeType: 1
forumTopicId: 301322
dashedName: override-inherited-methods
---
# --description--
In previous lessons, you learned that an object can inherit its behavior (methods) from another object by referencing its `prototype` object:
```js
ChildObject.prototype = Object.create(ParentObject.prototype);
```
Then the `ChildObject` received its own methods by chaining them onto its `prototype`:
```js
ChildObject.prototype.methodName = function() {...};
```
It's possible to override an inherited method. It's done the same way - by adding a method to `ChildObject.prototype` using the same method name as the one to override. Here's an example of `Bird` overriding the `eat()` method inherited from `Animal`:
```js
function Animal() { }
Animal.prototype.eat = function() {
return "nom nom nom";
};
function Bird() { }
// Inherit all methods from Animal
Bird.prototype = Object.create(Animal.prototype);
// Bird.eat() overrides Animal.eat()
Bird.prototype.eat = function() {
return "peck peck peck";
};
```
If you have an instance `let duck = new Bird();` and you call `duck.eat()`, this is how JavaScript looks for the method on `ducks` `prototype` chain:
1. duck => Is eat() defined here? No.
2. Bird => Is eat() defined here? => Yes. Execute it and stop searching.
3. Animal => eat() is also defined, but JavaScript stopped searching before reaching this level.
4. Object => JavaScript stopped searching before reaching this level.
# --instructions--
Override the `fly()` method for `Penguin` so that it returns "Alas, this is a flightless bird."
# --hints--
`penguin.fly()` should return the string "Alas, this is a flightless bird."
```js
assert(penguin.fly() === 'Alas, this is a flightless bird.');
```
The `bird.fly()` method should return "I am flying!"
```js
assert(new Bird().fly() === 'I am flying!');
```
# --seed--
## --seed-contents--
```js
function Bird() { }
Bird.prototype.fly = function() { return "I am flying!"; };
function Penguin() { }
Penguin.prototype = Object.create(Bird.prototype);
Penguin.prototype.constructor = Penguin;
// Only change code below this line
// Only change code above this line
let penguin = new Penguin();
console.log(penguin.fly());
```
# --solutions--
```js
function Bird() { }
Bird.prototype.fly = function() { return "I am flying!"; };
function Penguin() { }
Penguin.prototype = Object.create(Bird.prototype);
Penguin.prototype.constructor = Penguin;
Penguin.prototype.fly = () => 'Alas, this is a flightless bird.';
let penguin = new Penguin();
console.log(penguin.fly());
```