freeCodeCamp/curriculum/challenges/german/15-javascript-algorithms-an.../learn-basic-javascript-by-b.../62a3b41c9494f937560640ab.md

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---
id: 62a3b41c9494f937560640ab
title: Step 25
challengeType: 0
dashedName: step-25
---
# --description--
Declare two more variables named `monsterHealth` and `inventory`, but do not initialize them.
# --hints--
You should use `let` to declare your `monsterHealth` variable.
```js
assert.match(code, /let monsterHealth/i);
```
You should use camelCase to name your `monsterHealth` variable.
```js
assert.match(code, /monsterHealth/);
```
`monsterHealth` should not have a value.
```js
assert.isUndefined(monsterHealth);
```
You should not assign a value to your `monsterHealth` variable. Remember your semi-colon.
```js
assert.match(code, /let monsterHealth;/);
```
You should use `let` to declare your `inventory` variable.
```js
assert.match(code, /let inventory/i);
```
`inventory` should not have a value.
```js
assert.isUndefined(inventory);
```
You should not assign a value to your `inventory` variable. Remember your semi-colon.
```js
assert.match(code, /let inventory;/);
```
# --seed--
## --seed-contents--
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
<script src="./script.js"></script>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
</body>
</html>
```
```css
body {
background-color: darkblue;
}
#text {
background-color: black;
color: white;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: lightgray;
color: white;
margin: 0 auto;
padding: 10px;
}
#controls, #stats {
border: 1px solid black;
padding: 5px;
color: black;
}
#monsterStats {
display: none;
border: 1px solid black;
padding: 5px;
color: white;
background-color: red;
}
.stat {
padding-right: 10px;
}
```
```js
--fcc-editable-region--
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
--fcc-editable-region--
```