freeCodeCamp/curriculum/challenges/english/02-javascript-algorithms-an.../basic-javascript-rpg-game/part-014.md

3.7 KiB

id title challengeType
5d652e5a6e6bf7a6a27aa80a Part 14 0

--description--

Designate what the first button in the HTML does by setting the onclick property of button1 to the function name goStore. You will create the goStore function later. For example, in button.onclick = openProgram;, the onclick property of button is set to openProgram.

--hints--

See description above for instructions.

assert(/button1\.onclick\s*\=\s*goStore\;?/.test(code));

--seed--

--before-user-code--

<!DOCTYPE html>
<html lang="en" >
<head>
  <meta charset="UTF-8">
  <title>RPG - Dragon Repeller</title>
  <style>
    body {
      background-color: darkblue;
    }
    #text {
      background-color: black;
      color: white;
      padding: 10px;
    }
    #game {
      max-width: 500px;
      max-height: 400px;
      background-color: lightgray;
      color: white;
      margin: 0 auto;
      padding: 10px;
    }
    #controls {
      border: 1px black solid;
      padding: 5px;
    }
    #stats {
      border: 1px black solid;
      color: black;
      padding: 5px;
    }
    #monsterStats {
      display: none;
      border: 1px black solid;
      color: white;
      padding: 5px;
      background-color: red;
    }
    .stat {
      padding-right: 10px;
    }
  </style>
</head>
<body>
<div id="game">
  <div id="stats">
    <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
    <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
    <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
  </div>
  <div id="controls">
    <button id="button1">Go to store</button>
    <button id="button2">Go to cave</button>
    <button id="button3">Fight dragon</button>
  </div>
  <div id="monsterStats">
    <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
    <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
  </div>
  <div id="text">Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.</div>
</div>

--after-user-code--

</body>
</html>

--seed-contents--

<script>
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterNameText = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

// initialize buttons


</script>

--solutions--

<script>
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterNameText = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

// initialize buttons
button1.onclick = goStore;
</script>