freeCodeCamp/curriculum/challenges/english/02-javascript-algorithms-an.../es6/prevent-object-mutation.md

2.1 KiB

id title challengeType forumTopicId
598f48a36c8c40764b4e52b3 Prevent Object Mutation 1 301207

--description--

As seen in the previous challenge, const declaration alone doesn't really protect your data from mutation. To ensure your data doesn't change, JavaScript provides a function Object.freeze to prevent data mutation.

Once the object is frozen, you can no longer add, update, or delete properties from it. Any attempt at changing the object will be rejected without an error.

let obj = {
  name:"FreeCodeCamp",
  review:"Awesome"
};
Object.freeze(obj);
obj.review = "bad"; // will be ignored. Mutation not allowed
obj.newProp = "Test"; // will be ignored. Mutation not allowed
console.log(obj); 
// { name: "FreeCodeCamp", review:"Awesome"}

--instructions--

In this challenge you are going to use Object.freeze to prevent mathematical constants from changing. You need to freeze the MATH_CONSTANTS object so that no one is able to alter the value of PI, add, or delete properties.

--hints--

You should not replace const keyword.

(getUserInput) => assert(getUserInput('index').match(/const/g));

MATH_CONSTANTS should be a constant variable (by using const).

(getUserInput) =>
  assert(getUserInput('index').match(/const\s+MATH_CONSTANTS/g));

You should not change original MATH_CONSTANTS.

(getUserInput) =>
  assert(
    getUserInput('index').match(
      /const\s+MATH_CONSTANTS\s+=\s+{\s+PI:\s+3.14\s+};/g
    )
  );

PI should equal 3.14.

assert(PI === 3.14);

--seed--

--seed-contents--

function freezeObj() {
  const MATH_CONSTANTS = {
    PI: 3.14
  };
  // Only change code below this line


  // Only change code above this line
  try {
    MATH_CONSTANTS.PI = 99;
  } catch(ex) {
    console.log(ex);
  }
  return MATH_CONSTANTS.PI;
}
const PI = freezeObj();

--solutions--

function freezeObj() {
  const MATH_CONSTANTS = {
    PI: 3.14
  };
  Object.freeze(MATH_CONSTANTS);

  try {
    MATH_CONSTANTS.PI = 99;
  } catch(ex) {
    console.log(ex);
  }
  return MATH_CONSTANTS.PI;
}
const PI = freezeObj();