freeCodeCamp/curriculum/challenges/portuguese/01-responsive-web-design/applied-accessibility/make-screen-reader-navigati...

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---
id: 587d7788367417b2b2512aa3
title: Facilitar a navegação do leitor de tela com o ponto de referência footer
challengeType: 0
videoUrl: 'https://scrimba.com/c/crVrDh8'
forumTopicId: 301022
dashedName: make-screen-reader-navigation-easier-with-the-footer-landmark
---
# --description--
Semelhante a `header` e `nav`, o elemento `footer` possui um recurso de ponto de referência integrado que permite que dispositivos auxiliares naveguem rapidamente até ele. Essa tag é usada principalmente para conter informações de direitos autorais ou links para documentos relacionados, que geralmente ficam na parte inferior de uma página.
# --instructions--
A página de treinamento do Camper Cat está avançando bem. Altere a `div` que ele usou para envolver suas informações de copyright na parte inferior da página para o elemento `footer`.
# --hints--
O código deve ter uma tag `footer`.
```js
assert($('footer').length == 1);
```
O código não deve ter nenhuma tag `div`.
```js
assert($('div').length == 0);
```
O código deve ter uma tag de abertura e fechamento `footer`.
```js
assert(code.match(/<footer>\s*&copy; 2018 Camper Cat\s*<\/footer>/g));
```
# --seed--
## --seed-contents--
```html
<body>
<header>
<h1>Training</h1>
<nav>
<ul>
<li><a href="#stealth">Stealth &amp; Agility</a></li>
<li><a href="#combat">Combat</a></li>
<li><a href="#weapons">Weapons</a></li>
</ul>
</nav>
</header>
<main>
<section id="stealth">
<h2>Stealth &amp; Agility Training</h2>
<article><h3>Climb foliage quickly using a minimum spanning tree approach</h3></article>
<article><h3>No training is NP-complete without parkour</h3></article>
</section>
<section id="combat">
<h2>Combat Training</h2>
<article><h3>Dispatch multiple enemies with multithreaded tactics</h3></article>
<article><h3>Goodbye world: 5 proven ways to knock out an opponent</h3></article>
</section>
<section id="weapons">
<h2>Weapons Training</h2>
<article><h3>Swords: the best tool to literally divide and conquer</h3></article>
<article><h3>Breadth-first or depth-first in multi-weapon training?</h3></article>
</section>
</main>
<div>&copy; 2018 Camper Cat</div>
</body>
```
# --solutions--
```html
<body>
<header>
<h1>Training</h1>
<nav>
<ul>
<li><a href="#stealth">Stealth &amp; Agility</a></li>
<li><a href="#combat">Combat</a></li>
<li><a href="#weapons">Weapons</a></li>
</ul>
</nav>
</header>
<main>
<section id="stealth">
<h2>Stealth &amp; Agility Training</h2>
<article><h3>Climb foliage quickly using a minimum spanning tree approach</h3></article>
<article><h3>No training is NP-complete without parkour</h3></article>
</section>
<section id="combat">
<h2>Combat Training</h2>
<article><h3>Dispatch multiple enemies with multithreaded tactics</h3></article>
<article><h3>Goodbye world: 5 proven ways to knock out an opponent</h3></article>
</section>
<section id="weapons">
<h2>Weapons Training</h2>
<article><h3>Swords: the best tool to literally divide and conquer</h3></article>
<article><h3>Breadth-first or depth-first in multi-weapon training?</h3></article>
</section>
</main>
<footer>&copy; 2018 Camper Cat</footer>
</body>
```