freeCodeCamp/curriculum/challenges/english/01-responsive-web-design/applied-accessibility/make-screen-reader-navigati...

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---
id: 587d7787367417b2b2512aa1
title: Make Screen Reader Navigation Easier with the header Landmark
challengeType: 0
videoUrl: 'https://scrimba.com/c/cB76vtv'
forumTopicId: 301023
dashedName: make-screen-reader-navigation-easier-with-the-header-landmark
---
# --description--
The next HTML5 element that adds semantic meaning and improves accessibility is the `header` tag. It's used to wrap introductory information or navigation links for its parent tag and works well around content that's repeated at the top on multiple pages.
`header` shares the embedded landmark feature you saw with `main`, allowing assistive technologies to quickly navigate to that content.
**Note:** The `header` is meant for use in the `body` tag of your HTML document. It is different than the `head` element, which contains the page's title, meta information, etc.
# --instructions--
Camper Cat is writing some great articles about ninja training, and wants to add a page for them to his site. Change the top `div` that currently contains the `h1` to a `header` tag instead.
# --hints--
Your code should have one `header` tag.
```js
assert($('header').length == 1);
```
Your `header` tags should wrap around the `h1`.
```js
assert($('header').children('h1').length == 1);
```
Your code should not have any `div` tags.
```js
assert($('div').length == 0);
```
Your `header` element should have a closing tag.
```js
assert(
code.match(/<\/header>/g) &&
code.match(/<\/header>/g).length === code.match(/<header>/g).length
);
```
# --seed--
## --seed-contents--
```html
<body>
<div>
<h1>Training with Camper Cat</h1>
</div>
<main>
<section id="stealth">
<h2>Stealth &amp; Agility Training</h2>
<article><h3>Climb foliage quickly using a minimum spanning tree approach</h3></article>
<article><h3>No training is NP-complete without parkour</h3></article>
</section>
<section id="combat">
<h2>Combat Training</h2>
<article><h3>Dispatch multiple enemies with multithreaded tactics</h3></article>
<article><h3>Goodbye world: 5 proven ways to knock out an opponent</h3></article>
</section>
<section id="weapons">
<h2>Weapons Training</h2>
<article><h3>Swords: the best tool to literally divide and conquer</h3></article>
<article><h3>Breadth-first or depth-first in multi-weapon training?</h3></article>
</section>
</main>
</body>
```
# --solutions--
```html
<body>
<header>
<h1>Training with Camper Cat</h1>
</header>
<main>
<section id="stealth">
<h2>Stealth &amp; Agility Training</h2>
<article><h3>Climb foliage quickly using a minimum spanning tree approach</h3></article>
<article><h3>No training is NP-complete without parkour</h3></article>
</section>
<section id="combat">
<h2>Combat Training</h2>
<article><h3>Dispatch multiple enemies with multithreaded tactics</h3></article>
<article><h3>Goodbye world: 5 proven ways to knock out an opponent</h3></article>
</section>
<section id="weapons">
<h2>Weapons Training</h2>
<article><h3>Swords: the best tool to literally divide and conquer</h3></article>
<article><h3>Breadth-first or depth-first in multi-weapon training?</h3></article>
</section>
</main>
</body>
```