freeCodeCamp/curriculum/challenges/english/02-javascript-algorithms-an.../basic-javascript-rpg-game/part-004.md

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---
id: 5d5a903507f328a948d398d0
title: Part 4
challengeType: 0
dashedName: part-4
---
# --description--
We've been declaring variables with the `var` keyword. However, in modern JavaScript, it's better to use `let` instead of `var` because it fixes a number of unusual behaviors with `var` that make it difficult to reason about.
Change every `var` to `let`.
# --hints--
See description above for instructions.
```js
assert(
/let\s+xp\s*\=\s*0\;?/.test(code) &&
/let\s+health\s*\=\s*100\;?/.test(code) &&
/let\s+gold\s*\=\s*50\;?/.test(code) &&
/let\s+currentWeapon\s*\=\s*0\;?/.test(code)
);
```
# --seed--
## --before-user-code--
```html
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<title>RPG - Dragon Repeller</title>
<style>
body {
background-color: darkblue;
}
#text {
background-color: black;
color: white;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: lightgray;
color: white;
margin: 0 auto;
padding: 10px;
}
#controls {
border: 1px black solid;
padding: 5px;
}
#stats {
border: 1px black solid;
color: black;
padding: 5px;
}
#monsterStats {
display: none;
border: 1px black solid;
color: white;
padding: 5px;
background-color: red;
}
.stat {
padding-right: 10px;
}
</style>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.</div>
</div>
```
## --after-user-code--
```html
</body>
</html>
```
## --seed-contents--
```html
<script>
var xp = 0;
var health = 100;
var gold = 50;
var currentWeapon = 0;
</script>
```
# --solutions--
```html
<script>
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
</script>
```