freeCodeCamp/curriculum/challenges/english/02-javascript-algorithms-an.../basic-javascript-rpg-game/part-065.md

7.6 KiB

id title challengeType dashedName
5d6f94347c812010bf3327da Part 65 0 part-65

--description--

Right after the word weapons (with no space between), add brackets []. In between the brackets put currentWeapon, which is the index number of the weapon the player just bought.

--hints--

See description above for instructions.

assert(/let\s*newWeapon\s*\=\s*weapons\s?\[currentWeapon\]\;?/.test(code));

--seed--

--before-user-code--

<!DOCTYPE html>
<html lang="en" >
<head>
  <meta charset="UTF-8">
  <title>RPG - Dragon Repeller</title>
  <style>
    body {
      background-color: darkblue;
    }
    #text {
      background-color: black;
      color: white;
      padding: 10px;
    }
    #game {
      max-width: 500px;
      max-height: 400px;
      background-color: lightgray;
      color: white;
      margin: 0 auto;
      padding: 10px;
    }
    #controls {
      border: 1px black solid;
      padding: 5px;
    }
    #stats {
      border: 1px black solid;
      color: black;
      padding: 5px;
    }
    #monsterStats {
      display: none;
      border: 1px black solid;
      color: white;
      padding: 5px;
      background-color: red;
    }
    .stat {
      padding-right: 10px;
    }
  </style>
</head>
<body>
<div id="game">
  <div id="stats">
    <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
    <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
    <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
  </div>
  <div id="controls">
    <button id="button1">Go to store</button>
    <button id="button2">Go to cave</button>
    <button id="button3">Fight dragon</button>
  </div>
  <div id="monsterStats">
    <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
    <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
  </div>
  <div id="text">Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.</div>
</div>

--after-user-code--

</body>
</html>

--seed-contents--

<script>
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterNameText = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

const weapons = [
  {
    name: "stick",
    power: 5
  },
  {
    name: "dagger",
    power: 30
  },
  {
    name: "claw hammer",
    power: 50
  },
  {
    name: "sword",
    power: 100
  }
];

const locations = [
  {
    name: "town square",
    "button text": ["Go to store", "Go to cave", "Fight dragon"],
    "button functions": [goStore, goCave, fightDragon],
    text: "You are in the town square. You see a sign that says \"Store.\""
  },
  {
    name: "store",
    "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
    "button functions": [buyHealth, buyWeapon, goTown],
    text: "You enter the store."
  },
  {
    name: "cave",
    "button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
    "button functions": [fightSlime, fightBeast, goTown],
    text: "You enter the cave. You see some monsters."
  }
];

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {  
  button1.innerText = location["button text"][0];
  button2.innerText = location["button text"][1];
  button3.innerText = location["button text"][2];
  button1.onclick = location["button functions"][0];
  button2.onclick = location["button functions"][1];
  button3.onclick = location["button functions"][2];
  text.innerText = location.text;
}

function goTown() {
  update(locations[0]);
}

function goStore() {
  update(locations[1]);
}

function goCave() {
  update(locations[2]);
}

function fightDragon() {
  console.log("Fighting dragon.");
}

function buyHealth() {
  if (gold >= 10) {
    gold -= 10;
    health += 10;
    goldText.innerText = gold;
    healthText.innerText = health;
  } else {
    text.innerText = "You do not have enough gold to buy health.";
  }
}

function buyWeapon() {
  if (gold >= 30) {
    gold -= 30;
    currentWeapon++;
    goldText.innerText = gold;
    let newWeapon = weapons;
    text.innerText = "You now have a new weapon.";
  }
}

function fightSlime() {
}

function fightBeast() {
}

</script>

--solutions--

<script>
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterNameText = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

const weapons = [
  {
    name: "stick",
    power: 5
  },
  {
    name: "dagger",
    power: 30
  },
  {
    name: "claw hammer",
    power: 50
  },
  {
    name: "sword",
    power: 100
  }
];

const locations = [
  {
    name: "town square",
    "button text": ["Go to store", "Go to cave", "Fight dragon"],
    "button functions": [goStore, goCave, fightDragon],
    text: "You are in the town square. You see a sign that says \"Store.\""
  },
  {
    name: "store",
    "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
    "button functions": [buyHealth, buyWeapon, goTown],
    text: "You enter the store."
  },
    {
    name: "cave",
    "button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
    "button functions": [fightSlime, fightBeast, goTown],
    text: "You enter the cave. You see some monsters."
  }
];

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {  
  button1.innerText = location["button text"][0];
  button2.innerText = location["button text"][1];
  button3.innerText = location["button text"][2];
  button1.onclick = location["button functions"][0];
  button2.onclick = location["button functions"][1];
  button3.onclick = location["button functions"][2];
  text.innerText = location.text;
}

function goTown() {
  update(locations[0]);
}

function goStore() {
  update(locations[1]);
}

function goCave() {
  update(locations[2]);
}

function fightDragon() {
  console.log("Fighting dragon.");
}

function buyHealth() {
  if (gold >= 10) {
    gold -= 10;
    health += 10;
    goldText.innerText = gold;
    healthText.innerText = health;
  } else {
    text.innerText = "You do not have enough gold to buy health.";
  }
}

function buyWeapon() {
  if (gold >= 30) {
    gold -= 30;
    currentWeapon++;
    goldText.innerText = gold;
    let newWeapon = weapons[currentWeapon];
    text.innerText = "You now have a new weapon.";
  }
}

function fightSlime() {
}

function fightBeast() {
}
</script>