5.7 KiB
5.7 KiB
id | title | challengeType | dashedName |
---|---|---|---|
62a8c7322e42962ad53ad204 | Passo 81 | 0 | step-81 |
--description--
Assim como o array locations
, o array weapons
vai conter objetos. Adicione quatro objetos ao array weapons
, cada um com duas propriedades: name
e power
. O primeiro deve ter name
definido como stick
e power
definido como 5
. O segundo deve ser dagger
e 30
. O terceiro, claw hammer
e 50
. O quarto, sword
e 100
.
--hints--
A variável weapons
deve ter quatro valores.
assert.lengthOf(weapons, 4);
A variável weapons
deve ter quatro objetos.
assert.isObject(weapons[0]);
assert.isObject(weapons[1]);
assert.isObject(weapons[2]);
assert.isObject(weapons[3]);
O primeiro objeto de weapons
deve ter name
definido como stick
e power
definido como 5
.
assert.equal(weapons[0].name, 'stick');
assert.equal(weapons[0].power, 5);
O segundo objeto de weapons
deve ter name
definido como dagger
e power
definido como 30
.
assert.equal(weapons[1].name, 'dagger');
assert.equal(weapons[1].power, 30);
O terceiro objeto de weapons
deve ter name
definido como claw hammer
e power
definido como 50
.
assert.equal(weapons[2].name, 'claw hammer');
assert.equal(weapons[2].power, 50);
O quarto objeto de weapons
deve ter name
definido como sword
e power
definido como 100
.
assert.equal(weapons[3].name, 'sword');
assert.equal(weapons[3].power, 100);
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: darkblue;
}
#text {
background-color: black;
color: white;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: lightgray;
color: white;
margin: 0 auto;
padding: 10px;
}
#controls, #stats {
border: 1px solid black;
padding: 5px;
color: black;
}
#monsterStats {
display: none;
border: 1px solid black;
padding: 5px;
color: white;
background-color: red;
}
.stat {
padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
--fcc-editable-region--
const weapons = [];
--fcc-editable-region--
const locations = [
{
name: "town square",
"button text": ["Go to store", "Go to cave", "Fight dragon"],
"button functions": [goStore, goCave, fightDragon],
text: "You are in the town square. You see a sign that says \"Store\"."
},
{
name: "store",
"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
"button functions": [buyHealth, buyWeapon, goTown],
text: "You enter the store."
},
{
name: "cave",
"button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
"button functions": [fightSlime, fightBeast, goTown],
text: "You enter the cave. You see some monsters."
}
];
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
function update(location) {
button1.innerText = location["button text"][0];
button2.innerText = location["button text"][1];
button3.innerText = location["button text"][2];
button1.onclick = location["button functions"][0];
button2.onclick = location["button functions"][1];
button3.onclick = location["button functions"][2];
text.innerText = location.text;
}
function goTown() {
update(locations[0]);
}
function goStore() {
update(locations[1]);
}
function goCave() {
update(locations[2]);
}
function fightDragon() {
console.log("Fighting dragon.");
}
function buyHealth() {
if (gold >= 10) {
gold -= 10;
health += 10;
goldText.innerText = gold;
healthText.innerText = health;
} else {
text.innerText = "You do not have enough gold to buy health.";
}
}
function buyWeapon() {
}
function fightSlime() {
}
function fightBeast() {
}