freeCodeCamp/curriculum/challenges/portuguese/10-coding-interview-prep/rosetta-code/cramers-rule.md

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---
id: 59713da0a428c1a62d7db430
title: A regra de Cramer
challengeType: 5
forumTopicId: 302239
dashedName: cramers-rule
---
# --description--
Na álgebra linear, a regra de Cramer é uma fórmula explícita para a solução de um sistema de equações lineares com tantas equações quanto variáveis, sendo válido sempre que o sistema tiver uma solução única. Ela exprime a solução em termos dos determinantes da matriz do coeficiente (quadrada) e de matrizes obtidas a partir dela substituindo uma coluna pelo vetor da direita das equações.
Dado
$\\left\\{\\begin{matrix}a_1x + b_1y + c_1z&= {\\color{red}d_1}\\\\a_2x + b_2y + c_2z&= {\\color{red}d_2}\\\\a_3x + b_3y + c_3z&= {\\color{red}d_3}\\end{matrix}\\right.$
que no formato de matriz é
$\\begin{bmatrix} a_1 & b_1 & c_1 \\\\ a_2 & b_2 & c_2 \\\\ a_3 & b_3 & c_3 \\end{bmatrix}\\begin{bmatrix} x \\\\ y \\\\ z \\end{bmatrix}=\\begin{bmatrix} {\\color{red}d_1} \\\\ {\\color{red}d_2} \\\\ {\\color{red}d_3} \\end{bmatrix}.$
Então, os valores de $x, y$ e $z$ podem ser encontrados da seguinte forma:
$x = \\frac{\\begin{vmatrix} {\\color{red}d_1} & b_1 & c_1 \\\\ {\\color{red}d_2} & b_2 & c_2 \\\\ {\\color{red}d_3} & b_3 & c_3 \\end{vmatrix} } { \\begin{vmatrix} a_1 & b_1 & c_1 \\\\ a_2 & b_2 & c_2 \\\\ a_3 & b_3 & c_3 \\end{vmatrix}}, \\quad y = \\frac {\\begin{vmatrix} a_1 & {\\color{red}d_1} & c_1 \\\\ a_2 & {\\color{red}d_2} & c_2 \\\\ a_3 & {\\color{red}d_3} & c_3 \\end{vmatrix}} {\\begin{vmatrix} a_1 & b_1 & c_1 \\\\ a_2 & b_2 & c_2 \\\\ a_3 & b_3 & c_3 \\end{vmatrix}}, \\text{ and }z = \\frac { \\begin{vmatrix} a_1 & b_1 & {\\color{red}d_1} \\\\ a_2 & b_2 & {\\color{red}d_2} \\\\ a_3 & b_3 & {\\color{red}d_3} \\end{vmatrix}} {\\begin{vmatrix} a_1 & b_1 & c_1 \\\\ a_2 & b_2 & c_2 \\\\ a_3 & b_3 & c_3 \\end{vmatrix} }.$
# --instructions--
Dado o seguinte sistema de equações:
$\\begin{cases} 2w-x+5y+z=-3 \\\\ 3w+2x+2y-6z=-32 \\\\ w+3x+3y-z=-47 \\\\ 5w-2x-3y+3z=49 \\\\ \\end{cases}$
resolva para as variáveis $w$, $x$, $y$ e $z$ usando a Regra de Cramer.
# --hints--
`cramersRule` deve ser uma função.
```js
assert(typeof cramersRule === 'function');
```
`cramersRule([[2, -1, 5, 1], [3, 2, 2, -6], [1, 3, 3, -1], [5, -2, -3, 3]], [-3, -32, -47, 49])` deve retornar `[2, -12, -4, 1]`.
```js
assert.deepEqual(cramersRule(matrices[0], freeTerms[0]), answers[0]);
```
`cramersRule([[3, 1, 1], [2, 2, 5], [1, -3, -4]], [3, -1, 2])` deve retornar `[1, 1, -1]`.
```js
assert.deepEqual(cramersRule(matrices[1], freeTerms[1]), answers[1]);
```
# --seed--
## --after-user-code--
```js
const matrices = [
[
[2, -1, 5, 1],
[3, 2, 2, -6],
[1, 3, 3, -1],
[5, -2, -3, 3]
],
[
[3, 1, 1],
[2, 2, 5],
[1, -3, -4]
]
];
const freeTerms = [[-3, -32, -47, 49], [3, -1, 2]];
const answers = [[2, -12, -4, 1], [1, 1, -1]];
```
## --seed-contents--
```js
function cramersRule(matrix, freeTerms) {
return true;
}
```
# --solutions--
```js
/**
* Compute Cramer's Rule
* @param {array} matrix x,y,z, etc. terms
* @param {array} freeTerms
* @return {array} solution for x,y,z, etc.
*/
function cramersRule(matrix, freeTerms) {
const det = detr(matrix);
const returnArray = [];
let i;
for (i = 0; i < matrix[0].length; i++) {
const tmpMatrix = insertInTerms(matrix, freeTerms, i);
returnArray.push(detr(tmpMatrix) / det);
}
return returnArray;
}
/**
* Inserts single dimensional array into
* @param {array} matrix multidimensional array to have ins inserted into
* @param {array} ins single dimensional array to be inserted vertically into matrix
* @param {array} at zero based offset for ins to be inserted into matrix
* @return {array} New multidimensional array with ins replacing the at column in matrix
*/
function insertInTerms(matrix, ins, at) {
const tmpMatrix = clone(matrix);
let i;
for (i = 0; i < matrix.length; i++) {
tmpMatrix[i][at] = ins[i];
}
return tmpMatrix;
}
/**
* Compute the determinate of a matrix. No protection, assumes square matrix
* function borrowed, and adapted from MIT Licensed numericjs library (www.numericjs.com)
* @param {array} m Input Matrix (multidimensional array)
* @return {number} result rounded to 2 decimal
*/
function detr(m) {
let ret = 1;
let j;
let k;
const A = clone(m);
const n = m[0].length;
let alpha;
for (j = 0; j < n - 1; j++) {
k = j;
for (let i = j + 1; i < n; i++) { if (Math.abs(A[i][j]) > Math.abs(A[k][j])) { k = i; } }
if (k !== j) {
const temp = A[k]; A[k] = A[j]; A[j] = temp;
ret *= -1;
}
const Aj = A[j];
for (let i = j + 1; i < n; i++) {
const Ai = A[i];
alpha = Ai[j] / Aj[j];
for (k = j + 1; k < n - 1; k += 2) {
const k1 = k + 1;
Ai[k] -= Aj[k] * alpha;
Ai[k1] -= Aj[k1] * alpha;
}
if (k !== n) { Ai[k] -= Aj[k] * alpha; }
}
if (Aj[j] === 0) { return 0; }
ret *= Aj[j];
}
return Math.round(ret * A[j][j] * 100) / 100;
}
/**
* Clone two dimensional Array using ECMAScript 5 map function and EcmaScript 3 slice
* @param {array} m Input matrix (multidimensional array) to clone
* @return {array} New matrix copy
*/
function clone(m) {
return m.map(a => a.slice());
}
```