119 lines
2.5 KiB
Markdown
119 lines
2.5 KiB
Markdown
---
|
|
id: 62a3b5843544ce3a77459c27
|
|
title: Step 28
|
|
challengeType: 0
|
|
dashedName: step-28
|
|
---
|
|
|
|
# --description--
|
|
|
|
For now, you want the player to start with just the `stick`. Change the `inventory` array to have `stick` as its only value.
|
|
|
|
# --hints--
|
|
|
|
Your `inventory` variable should still be an array.
|
|
|
|
```js
|
|
assert.isArray(inventory);
|
|
```
|
|
|
|
Your `inventory` variable should only have one value.
|
|
|
|
```js
|
|
assert.lengthOf(inventory, 1);
|
|
```
|
|
|
|
Your `inventory` variable should include the string `stick`.
|
|
|
|
```js
|
|
assert.include(inventory, "stick");
|
|
```
|
|
|
|
# --seed--
|
|
|
|
## --seed-contents--
|
|
|
|
```html
|
|
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<link rel="stylesheet" href="./styles.css">
|
|
<title>RPG - Dragon Repeller</title>
|
|
<script src="./script.js"></script>
|
|
</head>
|
|
<body>
|
|
<div id="game">
|
|
<div id="stats">
|
|
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
|
|
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
|
|
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
|
|
</div>
|
|
<div id="controls">
|
|
<button id="button1">Go to store</button>
|
|
<button id="button2">Go to cave</button>
|
|
<button id="button3">Fight dragon</button>
|
|
</div>
|
|
<div id="monsterStats">
|
|
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
|
|
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
|
|
</div>
|
|
<div id="text">
|
|
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|
|
```
|
|
|
|
```css
|
|
body {
|
|
background-color: darkblue;
|
|
}
|
|
|
|
#text {
|
|
background-color: black;
|
|
color: white;
|
|
padding: 10px;
|
|
}
|
|
|
|
#game {
|
|
max-width: 500px;
|
|
max-height: 400px;
|
|
background-color: lightgray;
|
|
color: white;
|
|
margin: 0 auto;
|
|
padding: 10px;
|
|
}
|
|
|
|
#controls, #stats {
|
|
border: 1px solid black;
|
|
padding: 5px;
|
|
color: black;
|
|
}
|
|
|
|
#monsterStats {
|
|
display: none;
|
|
border: 1px solid black;
|
|
padding: 5px;
|
|
color: white;
|
|
background-color: red;
|
|
}
|
|
|
|
.stat {
|
|
padding-right: 10px;
|
|
}
|
|
```
|
|
|
|
```js
|
|
--fcc-editable-region--
|
|
let xp = 0;
|
|
let health = 100;
|
|
let gold = 50;
|
|
let currentWeapon = 0;
|
|
let fighting;
|
|
let monsterHealth;
|
|
let inventory = ["stick", "dagger", "sword"];
|
|
--fcc-editable-region--
|
|
```
|