freeCodeCamp/curriculum/challenges/german/15-javascript-algorithms-an.../learn-basic-javascript-by-b.../62a3c2fccf186146b59c6e96.md

3.6 KiB

id title challengeType dashedName
62a3c2fccf186146b59c6e96 Step 36 0 step-36

--description--

button1 represents your first button element. These elements have a special property called onclick, which you can use to determine what happens when someone clicks that button. Properties in JavaScript can be accessed in a couple of ways - the first is with dot notation. Accessing the onclick property of a button would look like button.onclick.

Use dot notation to set the onclick property of your button1 to the variable goStore. This variable will be something you write later. Note that button1 is already declared, so you do not need to use let or const.

--hints--

You should use dot notation to access the onclick property of button1.

assert.match(code, /button1\.onclick/);

You should not use let or const.

assert.notMatch(code, /(let|const)\s+button1\.onclick/);

You should set the onclick property of button1 to the variable goStore.

assert.match(code, /button1\.onclick\s*=\s*goStore/);

--seed--

--seed-contents--

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
    <script src="./script.js"></script>
</body>
</html>
body {
    background-color: darkblue;
}

#text {
    background-color: black;
    color: white;
    padding: 10px;
}

#game {
    max-width: 500px;
    max-height: 400px;
    background-color: lightgray;
    color: white;
    margin: 0 auto;
    padding: 10px;
}

#controls, #stats {
    border: 1px solid black;
    padding: 5px;
    color: black;
}

#monsterStats {
    display: none;
    border: 1px solid black;
    padding: 5px;
    color: white;
    background-color: red;
}

.stat {
    padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");

--fcc-editable-region--
// initialize buttons

--fcc-editable-region--