4.1 KiB
id | title | challengeType | dashedName |
---|---|---|---|
62a3cfc8328d3351b95d4f61 | Step 42 | 0 | step-42 |
--description--
The innerText
property controls the text that appears in an HTML element. For example:
const info = document.querySelector("#info");
info.innerText = "Hello World";
This code would change the element assigned to the div
variable to have the text Hello World
.
When a player clicks your Go to store
button, you want to change the buttons and text. Remove the code inside the goStore
function and add a line that updates the text of button1
to say Buy 10 health (10 gold)
.
--hints--
You should not have a console.log("Going to store.");
line in your code.
assert.notMatch(code, /console.log\(('|")Going to store\.\1\)/);
You should use dot notation to access the innerText
property of button1
.
assert.match(code, /button1\.innerText/);
You should not use let
or const
to access the innerText
property of button1
.
assert.notMatch(code, /(let|const)\s+button1.innerText/);
You should update the innerText
property of button1
to be Buy 10 health (10 gold)
.
assert.match(code, /button1\.innerText\s*=\s*('|")Buy 10 health \(10 gold\)\1/);
You should update the innerText
property within your goStore
function.
assert.match(goStore.toString(), /button1\.innerText\s*=\s*('|")Buy 10 health \(10 gold\)\1/);
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: darkblue;
}
#text {
background-color: black;
color: white;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: lightgray;
color: white;
margin: 0 auto;
padding: 10px;
}
#controls, #stats {
border: 1px solid black;
padding: 5px;
color: black;
}
#monsterStats {
border: 1px solid black;
padding: 5px;
}
.stat {
padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
--fcc-editable-region--
function goStore() {
console.log("Going to store.");
}
--fcc-editable-region--
function goCave() {
console.log("Going to cave.");
}
function fightDragon() {
console.log("Fighting dragon.");
}