freeCodeCamp/curriculum/challenges/german/15-javascript-algorithms-an.../learn-basic-javascript-by-b.../62a8aa98a8289d0a698eee1d.md

4.3 KiB

id title challengeType dashedName
62a8aa98a8289d0a698eee1d Step 53 0 step-53

--description--

Object properties are written as key: value pairs, where key is the name of the property (or the key), and value is the value that property holds. For example, here is an object with a key of name set to Quincy Larson.

{
    name: "Quincy Larson"
}

Add a name property to your empty object and give it a value of town square.

--hints--

Your first value of locations should be an object.

assert.isObject(locations[0]);

Your first value of locations should have a name property.

assert.isDefined(locations[0].name);

Your first value of locations should have a name property with a value of town square.

assert.equal(locations[0].name, "town square");

--seed--

--seed-contents--

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
    <script src="./script.js"></script>
</body>
</html>
body {
    background-color: darkblue;
}

#text {
    background-color: black;
    color: white;
    padding: 10px;
}

#game {
    max-width: 500px;
    max-height: 400px;
    background-color: lightgray;
    color: white;
    margin: 0 auto;
    padding: 10px;
}

#controls, #stats {
    border: 1px solid black;
    padding: 5px;
    color: black;
}

#monsterStats {
    display: none;
    border: 1px solid black;
    padding: 5px;
    color: white;
    background-color: red;
}

.stat {
    padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
--fcc-editable-region--
const locations = [
    {

    }
];
--fcc-editable-region--

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {

}

function goTown() {
  button1.innerText = "Go to store";
  button2.innerText = "Go to cave";
  button3.innerText = "Fight dragon";
  button1.onclick = goStore;
  button2.onclick = goCave;
  button3.onclick = fightDragon;
  text.innerText = "You are in the town square. You see a sign that says \"Store\".";
}

function goStore() {
  button1.innerText = "Buy 10 health (10 gold)";
  button2.innerText = "Buy weapon (30 gold)";
  button3.innerText = "Go to town square";
  button1.onclick = buyHealth;
  button2.onclick = buyWeapon;
  button3.onclick = goTown;
  text.innerText = "You enter the store.";
}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}

function buyHealth() {

}

function buyWeapon() {

}