freeCodeCamp/curriculum/challenges/german/15-javascript-algorithms-an.../learn-basic-javascript-by-b.../62a8eff21c0b0f6ebe5b8e38.md

8.3 KiB

id title challengeType dashedName
62a8eff21c0b0f6ebe5b8e38 Step 132 0 step-132

--description--

Your locations array doesn't have a fifth element, so locations[4] doesn't work. Add a new object at the end of the locations array, following the same structure as the other objects. Set name to kill monster, set button text to an array with three Go to town square strings, set button functions to an array with three goTown variables, and set text to The monster screams Arg! as it dies. You gain experience points and find gold..

--hints--

Your locations array should have five values.

assert.lengthOf(locations, 5);

Your fifth locations value should be an object.

assert.isObject(locations[4]);

Your fifth locations value should have a name property with the value kill monster.

assert.equal(locations[4].name, 'kill monster');

Your fifth locations value should have a button text array with three Go to town square strings.

assert.deepEqual(locations[4]["button text"], ['Go to town square', 'Go to town square', 'Go to town square']);

Your fifth locations value should have a button functions array with three goTown variables.

assert.deepEqual(locations[4]["button functions"], [goTown, goTown, goTown]);

Your fifth locations value should have a text property with the value The monster screams Arg! as it dies. You gain experience points and find gold..

assert.equal(locations[4].text, 'The monster screams Arg! as it dies. You gain experience points and find gold.');

--seed--

--seed-contents--

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
    <script src="./script.js"></script>
</body>
</html>
body {
    background-color: darkblue;
}

#text {
    background-color: black;
    color: white;
    padding: 10px;
}

#game {
    max-width: 500px;
    max-height: 400px;
    background-color: lightgray;
    color: white;
    margin: 0 auto;
    padding: 10px;
}

#controls, #stats {
    border: 1px solid black;
    padding: 5px;
    color: black;
}

#monsterStats {
    display: none;
    border: 1px solid black;
    padding: 5px;
    color: white;
    background-color: red;
}

.stat {
    padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
const weapons = [
  { name: 'stick', power: 5 },
  { name: 'dagger', power: 30 },
  { name: 'claw hammer', power: 50 },
  { name: 'sword', power: 100 }
];
const monsters = [
  {
    name: "slime",
    level: 2,
    health: 15
  },
  {
    name: "fanged beast",
    level: 8,
    health: 60
  },
  {
    name: "dragon",
    level: 20,
    health: 300
  }
]
--fcc-editable-region--
const locations = [
    {
        name: "town square",
        "button text": ["Go to store", "Go to cave", "Fight dragon"],
        "button functions": [goStore, goCave, fightDragon],
        text: "You are in the town square. You see a sign that says \"Store\"."
    },
    {
        name: "store",
        "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
        "button functions": [buyHealth, buyWeapon, goTown],
        text: "You enter the store."
    },
    {
        name: "cave",
        "button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
        "button functions": [fightSlime, fightBeast, goTown],
        text: "You enter the cave. You see some monsters."
    },
    {
        name: "fight",
        "button text": ["Attack", "Dodge", "Run"],
        "button functions": [attack, dodge, goTown],
        text: "You are fighting a monster."
    }
];
--fcc-editable-region--

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {
  button1.innerText = location["button text"][0];
  button2.innerText = location["button text"][1];
  button3.innerText = location["button text"][2];
  button1.onclick = location["button functions"][0];
  button2.onclick = location["button functions"][1];
  button3.onclick = location["button functions"][2];
  text.innerText = location.text;
}

function goTown() {
  update(locations[0]);
}

function goStore() {
  update(locations[1]);
}

function goCave() {
  update(locations[2]);
}

function buyHealth() {
  if (gold >= 10) {
    gold -= 10;
    health += 10;
    goldText.innerText = gold;
    healthText.innerText = health;
  } else {
    text.innerText = "You do not have enough gold to buy health.";
  }
}

function buyWeapon() {
  if (currentWeapon < weapons.length - 1) {
    if (gold >= 30) {
      gold -= 30;
      currentWeapon++;
      goldText.innerText = gold;
      let newWeapon = weapons[currentWeapon].name;
      text.innerText = "You now have a " + newWeapon + ".";
      inventory.push(newWeapon);
      text.innerText += " In your inventory you have: " + inventory;
    } else {
      text.innerText = "You do not have enough gold to buy a weapon.";
    }
  } else {
    text.innerText = "You already have the most powerful weapon!";
    button2.innerText = "Sell weapon for 15 gold";
    button2.onclick = sellWeapon;
  }
}

function sellWeapon() {
  if (inventory.length > 1) {
    gold += 15;
    goldText.innerText = gold;
    let currentWeapon = inventory.shift();
    text.innerText = "You sold a " + currentWeapon + ".";
    text.innerText += " In your inventory you have: " + inventory;
  } else {
    text.innerText = "Don't sell your only weapon!";
  }
}

function fightSlime() {
  fighting = 0;
  goFight();
}

function fightBeast() {
  fighting = 1;
  goFight();
}

function fightDragon() {
  fighting = 2;
  goFight();
}

function goFight() {
  update(locations[3]);
  monsterHealth = monsters[fighting].health;
  monsterStats.style.display = "block";
  monsterName.innerText = monsters[fighting].name;
  monsterHealthText.innerText = monsterHealth;
}

function attack() {
  text.innerText = "The " + monsters[fighting].name + " attacks.";
  text.innerText += " You attack it with your " + weapons[currentWeapon].name + ".";
  health -= monsters[fighting].level;
  monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1;
  healthText.innerText = health;
  monsterHealthText.innerText = monsterHealth;
  if (health <= 0) {
    lose();
  } else if (monsterHealth <= 0) {
    defeatMonster();
  }
}

function dodge() {
  text.innerText = "You dodge the attack from the " + monsters[fighting].name;
}

function defeatMonster() {
  gold += Math.floor(monsters[fighting].level * 6.7);
  xp += monsters[fighting].level;
  goldText.innerText = gold;
  xpText.innerText = xp;
  update(locations[4]);
}

function lose() {

}