3.0 KiB
3.0 KiB
id | title | challengeType | dashedName |
---|---|---|---|
62a3b365f1cdeb33efc2502e | Step 23 | 0 | step-23 |
--description--
You have been declaring your variables with the var
keyword. However, in modern JavaScript it is best practice to use the let
keyword instead. This fixes several unusual behaviors with var
that can make your code difficult to debug.
Change all of your var
keywords to let
.
--hints--
You should not have any var
keywords in your code.
assert.notMatch(code, /var/);
You should use the let
keyword to declare your xp
variable.
assert.match(code, /let xp/);
You should use the let
keyword to declare your health
variable.
assert.match(code, /let health/);
You should use the let
keyword to declare your gold
variable.
assert.match(code, /let gold/);
You should use the let
keyword to declare your currentWeapon
variable.
assert.match(code, /let currentWeapon/);
You should not change the values of your variables.
assert.equal(xp, 0);
assert.equal(health, 100);
assert.equal(gold, 50);
assert.equal(currentWeapon, 0);
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
<script src="./script.js"></script>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
</body>
</html>
body {
background-color: darkblue;
}
#text {
background-color: black;
color: white;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: lightgray;
color: white;
margin: 0 auto;
padding: 10px;
}
#controls, #stats {
border: 1px solid black;
padding: 5px;
color: black;
}
#monsterStats {
display: none;
border: 1px solid black;
padding: 5px;
color: white;
background-color: red;
}
.stat {
padding-right: 10px;
}
--fcc-editable-region--
var xp = 0;
var health = 100;
var gold = 50;
var currentWeapon = 0;
--fcc-editable-region--