4.3 KiB
4.3 KiB
id | title | challengeType | dashedName |
---|---|---|---|
62a7beb1ad61211ac153707f | Step 43 | 0 | step-43 |
--description--
Now add a line that updates the text of button2
to say Buy weapon (30 gold)
and update the text of button3
to say Go to town square
.
--hints--
You should use dot notation to access the innerText
property of button2
.
assert.match(code, /button2\.innerText/);
You should not use let
or const
to access the innerText
property of button2
.
assert.notMatch(code, /(let|const)\s+button2.innerText/);
You should update the innerText
property of button2
to be Buy weapon (30 gold)
.
assert.match(code, /button2\.innerText\s*=\s*('|")Buy weapon \(30 gold\)\1/);
You should update the innerText
property within your goStore
function.
assert.match(goStore.toString(), /button2\.innerText\s*=\s*('|")Buy weapon \(30 gold\)\1/);
You should use dot notation to access the innerText
property of button3
.
assert.match(code, /button3\.innerText/);
You should not use let
or const
to access the innerText
property of button3
.
assert.notMatch(code, /(let|const)\s+button3.innerText/);
You should update the innerText
property of button3
to be Go to town square
.
assert.match(code, /button3\.innerText\s*=\s*('|")Go to town square\1/);
You should update the innerText
property within your goStore
function.
assert.match(goStore.toString(), /button3\.innerText\s*=\s*('|")Go to town square\1/);
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: darkblue;
}
#text {
background-color: black;
color: white;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: lightgray;
color: white;
margin: 0 auto;
padding: 10px;
}
#controls, #stats {
border: 1px solid black;
padding: 5px;
color: black;
}
#monsterStats {
display: none;
border: 1px solid black;
padding: 5px;
color: white;
background-color: red;
}
.stat {
padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
--fcc-editable-region--
function goStore() {
button1.innerText = "Buy 10 health (10 gold)";
}
--fcc-editable-region--
function goCave() {
console.log("Going to cave.");
}
function fightDragon() {
console.log("Fighting dragon.");
}