5.6 KiB
5.6 KiB
id | title | challengeType | dashedName |
---|---|---|---|
62a8b0b5053f16111b0b6b5f | Passo 59 | 0 | step-59 |
--description--
Agora você pode consolidar um pouco do código. Comece copiando o código de dentro da função goTown
e cole-o na função update
. Então, remova todo o código de dentro das funções goTown
e goStore
.
--hints--
A função update
deve definir button1.innerText
para Go to store
.
assert.match(update.toString(), /button1\.innerText\s*=\s*('|")Go to store\1/);
A função update
deve definir button2.innerText
para Go to cave
.
assert.match(update.toString(), /button2\.innerText\s*=\s*('|")Go to cave\1/);
A função update
deve definir button3.innerText
para Fight dragon
.
assert.match(update.toString(), /button3\.innerText\s*=\s*('|")Fight dragon\1/);
A função update
deve definir button1.onclick
para goStore
.
assert.match(update.toString(), /button1\.onclick\s*=\s*goStore/);
A função update
deve definir button2.onclick
para goCave
.
assert.match(update.toString(), /button2\.onclick\s*=\s*goCave/);
A função update
deve definir button3.onclick
para fightDragon
.
assert.match(update.toString(), /button3\.onclick\s*=\s*fightDragon/);
A função update
deve definir text.innerText
para You are in the town square. You see a sign that says "Store".
.
assert.match(update.toString(), /text\.innerText\s*=\s*"You are in the town square. You see a sign that says \\"Store\\"\."/);
A função goTown
deve estar vazia.
assert.match(goTown.toString(), /function goTown\(\) \{\}/);
A função goStore
deve estar vazia.
assert.match(goStore.toString(), /function goStore\(\) \{\}/);
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: darkblue;
}
#text {
background-color: black;
color: white;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: lightgray;
color: white;
margin: 0 auto;
padding: 10px;
}
#controls, #stats {
border: 1px solid black;
padding: 5px;
color: black;
}
#monsterStats {
display: none;
border: 1px solid black;
padding: 5px;
color: white;
background-color: red;
}
.stat {
padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
const locations = [
{
name: "town square",
"button text": ["Go to store", "Go to cave", "Fight dragon"],
"button functions": [goStore, goCave, fightDragon],
text: "You are in the town square. You see a sign that says \"Store\"."
},
{
name: "store",
"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
"button functions": [buyHealth, buyWeapon, goTown],
text: "You enter the store."
}
];
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
--fcc-editable-region--
function update(location) {
}
function goTown() {
button1.innerText = "Go to store";
button2.innerText = "Go to cave";
button3.innerText = "Fight dragon";
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
text.innerText = "You are in the town square. You see a sign that says \"Store\".";
}
function goStore() {
button1.innerText = "Buy 10 health (10 gold)";
button2.innerText = "Buy weapon (30 gold)";
button3.innerText = "Go to town square";
button1.onclick = buyHealth;
button2.onclick = buyWeapon;
button3.onclick = goTown;
text.innerText = "You enter the store.";
}
--fcc-editable-region--
function goCave() {
console.log("Going to cave.");
}
function fightDragon() {
console.log("Fighting dragon.");
}
function buyHealth() {
}
function buyWeapon() {
}