freeCodeCamp/curriculum/challenges/portuguese/15-javascript-algorithms-an.../learn-basic-javascript-by-b.../62a8b0b5053f16111b0b6b5f.md

5.6 KiB

id title challengeType dashedName
62a8b0b5053f16111b0b6b5f Passo 59 0 step-59

--description--

Agora você pode consolidar um pouco do código. Comece copiando o código de dentro da função goTown e cole-o na função update. Então, remova todo o código de dentro das funções goTown e goStore.

--hints--

A função update deve definir button1.innerText para Go to store.

assert.match(update.toString(), /button1\.innerText\s*=\s*('|")Go to store\1/);

A função update deve definir button2.innerText para Go to cave.

assert.match(update.toString(), /button2\.innerText\s*=\s*('|")Go to cave\1/);

A função update deve definir button3.innerText para Fight dragon.

assert.match(update.toString(), /button3\.innerText\s*=\s*('|")Fight dragon\1/);

A função update deve definir button1.onclick para goStore.

assert.match(update.toString(), /button1\.onclick\s*=\s*goStore/);

A função update deve definir button2.onclick para goCave.

assert.match(update.toString(), /button2\.onclick\s*=\s*goCave/);

A função update deve definir button3.onclick para fightDragon.

assert.match(update.toString(), /button3\.onclick\s*=\s*fightDragon/);

A função update deve definir text.innerText para You are in the town square. You see a sign that says "Store"..

assert.match(update.toString(), /text\.innerText\s*=\s*"You are in the town square. You see a sign that says \\"Store\\"\."/);

A função goTown deve estar vazia.

assert.match(goTown.toString(), /function goTown\(\) \{\}/);

A função goStore deve estar vazia.

assert.match(goStore.toString(), /function goStore\(\) \{\}/);

--seed--

--seed-contents--

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
    <script src="./script.js"></script>
</body>
</html>
body {
    background-color: darkblue;
}

#text {
    background-color: black;
    color: white;
    padding: 10px;
}

#game {
    max-width: 500px;
    max-height: 400px;
    background-color: lightgray;
    color: white;
    margin: 0 auto;
    padding: 10px;
}

#controls, #stats {
    border: 1px solid black;
    padding: 5px;
    color: black;
}

#monsterStats {
    display: none;
    border: 1px solid black;
    padding: 5px;
    color: white;
    background-color: red;
}

.stat {
    padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
const locations = [
    {
        name: "town square",
        "button text": ["Go to store", "Go to cave", "Fight dragon"],
        "button functions": [goStore, goCave, fightDragon],
        text: "You are in the town square. You see a sign that says \"Store\"."
    },
    {
        name: "store",
        "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
        "button functions": [buyHealth, buyWeapon, goTown],
        text: "You enter the store."
    }
];

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

--fcc-editable-region--
function update(location) {

}

function goTown() {
  button1.innerText = "Go to store";
  button2.innerText = "Go to cave";
  button3.innerText = "Fight dragon";
  button1.onclick = goStore;
  button2.onclick = goCave;
  button3.onclick = fightDragon;
  text.innerText = "You are in the town square. You see a sign that says \"Store\".";
}

function goStore() {
  button1.innerText = "Buy 10 health (10 gold)";
  button2.innerText = "Buy weapon (30 gold)";
  button3.innerText = "Go to town square";
  button1.onclick = buyHealth;
  button2.onclick = buyWeapon;
  button3.onclick = goTown;
  text.innerText = "You enter the store.";
}
--fcc-editable-region--

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}

function buyHealth() {

}

function buyWeapon() {

}