freeCodeCamp/curriculum/challenges/ukrainian/15-javascript-algorithms-an.../learn-basic-javascript-by-b.../62a3c4a0e52767482c5202d4.md

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---
id: 62a3c4a0e52767482c5202d4
title: Step 37
challengeType: 0
dashedName: step-37
---
# --description--
Using the same syntax, set the `onclick` properties of `button2` and `button3` to `goCave` and `fightDragon` respectively.
# --hints--
You should use dot notation to access the `onclick` property of `button2`.
```js
assert.match(code, /button2\.onclick/);
```
You should not use `let` or `const` to assign `button2.onclick`.
```js
assert.notMatch(code, /(let|const)\s+button2\.onclick/);
```
You should set the `onclick` property of `button2` to the variable `goCave`.
```js
assert.match(code, /button2\.onclick\s*=\s*goCave/);
```
You should use dot notation to access the `onclick` property of `button3`.
```js
assert.match(code, /button3\.onclick/);
```
You should not use `let` or `const` to assign `button3.onclick`.
```js
assert.notMatch(code, /(let|const)\s+button3\.onclick/);
```
You should set the `onclick` property of `button3` to the variable `fightDragon`.
```js
assert.match(code, /button3\.onclick\s*=\s*fightDragon/);
```
# --seed--
## --seed-contents--
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
```
```css
body {
background-color: darkblue;
}
#text {
background-color: black;
color: white;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: lightgray;
color: white;
margin: 0 auto;
padding: 10px;
}
#controls, #stats {
border: 1px solid black;
padding: 5px;
color: black;
}
#monsterStats {
display: none;
border: 1px solid black;
padding: 5px;
color: white;
background-color: red;
}
.stat {
padding-right: 10px;
}
```
```js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
--fcc-editable-region--
// initialize buttons
button1.onclick = goStore;
--fcc-editable-region--
```