freeCodeCamp/curriculum/challenges/ukrainian/15-javascript-algorithms-an.../learn-basic-javascript-by-b.../62a8c465fa7b0c252f4a8f0c.md

5.1 KiB

id title challengeType dashedName
62a8c465fa7b0c252f4a8f0c Step 75 0 step-75

--description--

Now that you are updating the gold and health variables, you need to display those new values on the game screen. After your assignment lines, assign the innerText property of goldText to be the variable gold. Use the same pattern to update healthText with the health variable.

Here is an example:

let value = 100;
const total = document.querySelector('#total');
total.innerText = value;

You can test this by clicking your "Go to store" button, followed by your "Buy Health" button.

--hints--

Your buyHealth function should update the text of healthText to be the value of health.

health = 10;
buyHealth();
const target = document.querySelector('#healthText');
assert.equal(target.innerText, '20');

Your buyHealth function should update the text of goldText to be the value of gold.

gold = 10;
buyHealth();
const target = document.querySelector('#goldText');
assert.equal(target.innerText, '0');

--seed--

--seed-contents--

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
    <script src="./script.js"></script>
</body>
</html>
body {
    background-color: darkblue;
}

#text {
    background-color: black;
    color: white;
    padding: 10px;
}

#game {
    max-width: 500px;
    max-height: 400px;
    background-color: lightgray;
    color: white;
    margin: 0 auto;
    padding: 10px;
}

#controls, #stats {
    border: 1px solid black;
    padding: 5px;
    color: black;
}

#monsterStats {
    display: none;
    border: 1px solid black;
    padding: 5px;
    color: white;
    background-color: red;
}

.stat {
    padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
const locations = [
    {
        name: "town square",
        "button text": ["Go to store", "Go to cave", "Fight dragon"],
        "button functions": [goStore, goCave, fightDragon],
        text: "You are in the town square. You see a sign that says \"Store\"."
    },
    {
        name: "store",
        "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
        "button functions": [buyHealth, buyWeapon, goTown],
        text: "You enter the store."
    },
    {
        name: "cave",
        "button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
        "button functions": [fightSlime, fightBeast, goTown],
        text: "You enter the cave. You see some monsters."
    }
];

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {
  button1.innerText = location["button text"][0];
  button2.innerText = location["button text"][1];
  button3.innerText = location["button text"][2];
  button1.onclick = location["button functions"][0];
  button2.onclick = location["button functions"][1];
  button3.onclick = location["button functions"][2];
  text.innerText = location.text;
}

function goTown() {
  update(locations[0]);
}

function goStore() {
  update(locations[1]);
}

function goCave() {
  update(locations[2]);
}

function fightDragon() {
  console.log("Fighting dragon.");
}

--fcc-editable-region--
function buyHealth() {
  gold -= 10;
  health += 10;
}
--fcc-editable-region--

function buyWeapon() {

}

function fightSlime() {

}

function fightBeast() {

}