freeCodeCamp/curriculum/challenges/portuguese/15-javascript-algorithms-an.../learn-basic-javascript-by-b.../62a7c071219da921758a35bb.md

5.2 KiB

id title challengeType dashedName
62a7c071219da921758a35bb Passo 48 0 step-48

--description--

Na função goTown, atualize as propriedades do botão innerText para que sejam Go to store, Go to cave e Fight dragon. Atualize as propriedades onclick para que sejam goStore, goCave e fightDragon, respectivamente. Finalmente, atualize a propriedade innerText do texto para que seja You are in the town square. You see a sign that says Store..

--hints--

Você deve definir a propriedade button1.innerText para que seja Go to store na função goTown.

assert.match(goTown.toString(), /button1\.innerText\s*=\s*('|")Go to store\1/);

Você deve definir a propriedade button2.innerText para que seja Go to cave na função goTown.

assert.match(goTown.toString(), /button2\.innerText\s*=\s*('|")Go to cave\1/);

Você deve definir a propriedade button3.innerText para que seja Fight dragon na função goTown.

assert.match(goTown.toString(), /button3\.innerText\s*=\s*('|")Fight dragon\1/);

Você deve definir a propriedade button1.onclick para que seja goStore na função goTown.

assert.match(goTown.toString(), /button1\.onclick\s*=\s*goStore/);

Você deve definir a propriedade button2.onclick para que seja goCave na função goTown.

assert.match(goTown.toString(), /button2\.onclick\s*=\s*goCave/);

Você deve definir a propriedade button3.onclick para que seja fightDragon na função goTown.

assert.match(goTown.toString(), /button3\.onclick\s*=\s*fightDragon/);

Você deve definir a propriedade text.innerText como sendo You are in the town square. You see a sign that says Store. na sua função goTown.

assert.match(goTown.toString(), /text\.innerText\s*=\s*('|")You are in the town square. You see a sign that says Store\.\1/);

--seed--

--seed-contents--

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
    <script src="./script.js"></script>
</body>
</html>
body {
    background-color: darkblue;
}

#text {
    background-color: black;
    color: white;
    padding: 10px;
}

#game {
    max-width: 500px;
    max-height: 400px;
    background-color: lightgray;
    color: white;
    margin: 0 auto;
    padding: 10px;
}

#controls, #stats {
    border: 1px solid black;
    padding: 5px;
    color: black;
}

#monsterStats {
    display: none;
    border: 1px solid black;
    padding: 5px;
    color: white;
    background-color: red;
}

.stat {
    padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

--fcc-editable-region--
function goTown() {
  button1.innerText = "Buy 10 health (10 gold)";
  button2.innerText = "Buy weapon (30 gold)";
  button3.innerText = "Go to town square";
  button1.onclick = buyHealth;
  button2.onclick = buyWeapon;
  button3.onclick = goTown;
  text.innerText = "You enter the store.";
}
--fcc-editable-region--

function goStore() {
  button1.innerText = "Buy 10 health (10 gold)";
  button2.innerText = "Buy weapon (30 gold)";
  button3.innerText = "Go to town square";
  button1.onclick = buyHealth;
  button2.onclick = buyWeapon;
  button3.onclick = goTown;
  text.innerText = "You enter the store.";
}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}

function buyHealth() {

}

function buyWeapon() {

}